1.7 KiB
1.7 KiB
created, Index, tags, source
| created | Index | tags | source |
|---|---|---|---|
| 2026-09-10T14:37:00 | Glitch |
Claw Machine Reverse Engineer
Cables
- Light 1
- small barrel jack, labeled {light icon} 1
- Light 2
- small barrel jack, labeled {light icon} 2
- A
- Audio connector jack (stereo small jack)
- connects into 1 cable with B
- B
- even smaller barrel jack
- connects into 1 cable with A
- Combined A/B
- This cable goes into the joystick box/controller area.
- IR Sensors
- Cable going from joystick control box to a series of IR sensors to sense if something has interrupted them in the prize drop area.
- Power adapter jack
- Multi-wire cable
- goes from back controller to the claw mechanism
- 17 wires total, 2 are doubled up, one connector is empty
Claw Mechanism
- Not stepper motors, just regular (I assume brushed) dc motors
- limit switches
- X motor
- Y motor
- "Z" Motor
- Controls a spool of string to lower claw
- Claw Actuator
- I think this is a solenoid, though I am not sure.
Main Control Board
- 24V 3A in
- Unused 5-pin connector on the inside
- 5V
- DAT
- CLK
- RST
- GND
- not sure if this is usable, after a little research it might be for flashing the EEPROM, which is probably locked now.
- Nothing else stands out.
Joystick Control Box
- Joystick
- Surprisingly similar to the old ones, just smaller, and with cheaper looking/feeling components. Still uses the same type of mechanism with switches
- Same with the single button
- 2 different switches for volume/power
- surprisingly complex circuit board, with 2 dip switches. Not sure of their purpose
- There is a difficulty dial thing on the side of the box, not sure how it changes the game, but it is wired up.