--- created: 2026-09-10T14:37:00 Index: Glitch tags: source: --- # Claw Machine Reverse Engineer --- ## Cables - Light 1 - small barrel jack, labeled {light icon} 1 - Light 2 - small barrel jack, labeled {light icon} 2 - A - Audio connector jack (stereo small jack) - connects into 1 cable with B - B - even smaller barrel jack - connects into 1 cable with A - Combined A/B - This cable goes into the joystick box/controller area. - IR Sensors - Cable going from joystick control box to a series of IR sensors to sense if something has interrupted them in the prize drop area. - Power adapter jack - Multi-wire cable - goes from back controller to the claw mechanism - 17 wires total, 2 are doubled up, one connector is empty ## Claw Mechanism - Not stepper motors, just regular (I assume brushed) dc motors - limit switches - X motor - Y motor - "Z" Motor - Controls a spool of string to lower claw - Claw Actuator - I think this is a solenoid, though I am not sure. ## Main Control Board - 24V 3A in - Unused 5-pin connector on the inside - 5V - DAT - CLK - RST - GND - not sure if this is usable, after a little research it might be for flashing the EEPROM, which is probably locked now. - Nothing else stands out. ## Joystick Control Box - Joystick - Surprisingly similar to the old ones, just smaller, and with cheaper looking/feeling components. Still uses the same type of mechanism with switches - Same with the single button - 2 different switches for volume/power - surprisingly complex circuit board, with 2 dip switches. Not sure of their purpose - There is a difficulty dial thing on the side of the box, not sure how it changes the game, but it is wired up. ---