Operator hub - Introduce Escape Gallery branding and Glitch: the Dark Machine room views - Add cabinet illustrations, Pac-Man marquee/gameplay artwork, and waiting states - Add device feedback panels with RFID readings, input/output states, and stale status - Add logged operator hardware interventions with request deduplication Room and cabinet authoring - Add a visual custom-PCB connection editor with per-cabinet device inventory - Support device IDs, bindings, wiring notes, input polarity, and validation - Add physical-room label/dimension toggles and editable doorway annotations - Preserve doorway changes through undo, save, and revert - Expand cabinet profiles, room layout, and Glitch scenario resources Scenarios and gameplay - Add per-assignment game configuration and runtime feature validation - Add timed test wins and Frogger individual-home objectives - Add the three-cabinet timed/score/Frogger test scenario - Add Cabinet 1 Pac-Man RFID credits, credit sound, and CREDIT 0/1 display - Require physical Start after an accepted scan and prevent duplicate credits Pi hardware and deployment - Add GPIO feedback sampling and a separate multiplexed RFID helper - Validate reader pin ownership and input/output conflicts - Add SSH cabinet startup and Pi desktop-session service support - Add master packaging, site setup, SSH enrollment, and staged cabinet releases - Verify deployment manifests and support explicit activation/status/log commands Documentation and verification - Consolidate the root README around the current architecture and setup workflow - Add the complete master/Pi/RFID export and deployment walkthrough - Document network isolation, credentials, card identification, and rollback - Add PCB, room-editor, feedback, credit, deployment, and controller tests - Isolate protocol tests from designer-edited cabinet configurations Known limitations - RFID helper compilation and physical Pi commissioning remain unverified - Fleet provisioning does not yet configure RFID-only installations completely - Broader Pac-Man tests retain a ghost-capture assertion failure - Staged exports must be rebuilt and checked before deploying runtime 2.3
45 lines
2.4 KiB
Plaintext
45 lines
2.4 KiB
Plaintext
[gd_resource type="Resource" script_class="ScenarioDefinition" format=3 uid="uid://crijr0r2ikxs1"]
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[ext_resource type="Script" uid="uid://ibujr0ervhhq" path="res://core/scenarios/scenario_assignment.gd" id="1_40f70"]
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[ext_resource type="Resource" uid="uid://cl4j1vtv388pt" path="res://data/cabinets/cabinet_01.tres" id="2_nsmc3"]
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[ext_resource type="Script" uid="uid://lixrugm1v2d2" path="res://core/scenarios/scenario_event_mapping.gd" id="3_4sjsw"]
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[ext_resource type="Resource" uid="uid://c3v8o4nubjakg" path="res://data/games/pacman.tres" id="4_wb1pw"]
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[ext_resource type="Resource" uid="uid://d1gyyfaaclas8" path="res://data/cabinets/cabinet_02.tres" id="5_cy2se"]
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[ext_resource type="Resource" uid="uid://cnfhiky5834pw" path="res://data/games/galaga.tres" id="6_r5ac2"]
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[ext_resource type="Resource" uid="uid://d4ns05ptr4ybw" path="res://data/cabinets/cabinet_03.tres" id="7_4fvja"]
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[ext_resource type="Resource" path="res://data/games/tempest.tres" id="8_uer0y"]
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[ext_resource type="Resource" uid="uid://cwa2ord52vdda" path="res://data/cabinets/cabinet_04.tres" id="9_oms42"]
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[ext_resource type="Resource" path="res://data/games/missile_command.tres" id="10_sqsy7"]
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[ext_resource type="Script" uid="uid://d3pt6qa05kcnl" path="res://core/scenarios/scenario_definition.gd" id="11_2gwsy"]
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[sub_resource type="Resource" id="Resource_p0bbs"]
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script = ExtResource("1_40f70")
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cabinet = ExtResource("2_nsmc3")
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game = ExtResource("4_wb1pw")
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metadata/_custom_type_script = "uid://ibujr0ervhhq"
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[sub_resource type="Resource" id="Resource_46jx7"]
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script = ExtResource("1_40f70")
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cabinet = ExtResource("5_cy2se")
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game = ExtResource("6_r5ac2")
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metadata/_custom_type_script = "uid://ibujr0ervhhq"
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[sub_resource type="Resource" id="Resource_vuaau"]
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script = ExtResource("1_40f70")
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cabinet = ExtResource("7_4fvja")
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game = ExtResource("8_uer0y")
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metadata/_custom_type_script = "uid://ibujr0ervhhq"
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[sub_resource type="Resource" id="Resource_l1iuy"]
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script = ExtResource("1_40f70")
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cabinet = ExtResource("9_oms42")
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game = ExtResource("10_sqsy7")
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metadata/_custom_type_script = "uid://ibujr0ervhhq"
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[resource]
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script = ExtResource("11_2gwsy")
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scenario_id = &"eg_glitch"
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display_name = "Glitch: The Dark Machine"
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assignments = Array[ExtResource("1_40f70")]([SubResource("Resource_p0bbs"), SubResource("Resource_46jx7"), SubResource("Resource_vuaau"), SubResource("Resource_l1iuy")])
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metadata/_custom_type_script = "uid://d3pt6qa05kcnl"
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