27 lines
747 B
GDScript
27 lines
747 B
GDScript
extends SceneTree
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func _initialize() -> void:
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call_deferred("run")
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func run() -> void:
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root.size = Vector2i(672,768)
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root.content_scale_size = Vector2i(672,768)
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var g = load("res://games/space_invaders/SpaceInvaders.tscn").instantiate()
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root.add_child(g)
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g.set_physics_process(false)
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g.sound_enabled = false
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for state in ["attract","play","demo"]:
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g.phase=state
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g.phase_time=8
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if state=="play":
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g.start_game()
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g.phase="play"
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if state=="demo":
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g.begin_demo()
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for i in range(720): g._physics_process(1.0/60)
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g.board.queue_redraw()
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await process_frame
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await process_frame
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await RenderingServer.frame_post_draw
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root.get_texture().get_image().save_png("res://tests/space_invaders/"+state+".png")
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g.free()
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quit()
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