Added setup folder with needed launch files - Update when new version is ready

This commit is contained in:
Jeff Luke committed 2026-10-07 06:06:03 -07:00
1 parent 91b7840535
commit 0dcada4db2
50 files changed
+3753 -11

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+2
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@@ -7,6 +7,8 @@ extends Resource
@export var game: GameDefinition
@export var variant: StringName = &"standard"
## Managed controller: load and auto-start only after this cabinet wins.
@export var activate_after_win: StringName = &""
@export var event_mappings: Array[ScenarioEventMapping] = []
+3
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@@ -153,6 +153,8 @@ func _create_working_copy() -> void:
source_assignment.variant
)
assignment.activate_after_win = source_assignment.activate_after_win
assignment.event_mappings = (
_duplicate_mappings(
source_assignment.event_mappings
@@ -257,6 +259,7 @@ func _capture_scenario_state(
"cabinet_id": StringName(),
"game_id": StringName(),
"variant": assignment.variant,
"activate_after_win": assignment.activate_after_win,
"event_mappings": [],
}