Added setup folder with needed launch files - Update when new version is ready
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@@ -7,6 +7,8 @@ extends Resource
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@export var game: GameDefinition
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@export var variant: StringName = &"standard"
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## Managed controller: load and auto-start only after this cabinet wins.
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@export var activate_after_win: StringName = &""
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@export var event_mappings: Array[ScenarioEventMapping] = []
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@@ -153,6 +153,8 @@ func _create_working_copy() -> void:
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source_assignment.variant
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)
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assignment.activate_after_win = source_assignment.activate_after_win
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assignment.event_mappings = (
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_duplicate_mappings(
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source_assignment.event_mappings
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@@ -257,6 +259,7 @@ func _capture_scenario_state(
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"cabinet_id": StringName(),
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"game_id": StringName(),
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"variant": assignment.variant,
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"activate_after_win": assignment.activate_after_win,
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"event_mappings": [],
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}
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