Files
room_glitch/core/scenarios/scenario_assignment.gd
T

24 lines
603 B
GDScript

@tool
class_name ScenarioAssignment
extends Resource
@export var cabinet: CabinetProfile
@export var game: GameDefinition
@export var variant: StringName = &"standard"
## Managed controller: load and auto-start only after this cabinet wins.
@export var activate_after_win: StringName = &""
@export var event_mappings: Array[ScenarioEventMapping] = []
func get_actions_for_event(event_name: StringName) -> Array[StringName]:
var result: Array[StringName] = []
for mapping in event_mappings:
if mapping.game_event == event_name:
result.append_array(mapping.hardware_actions)
return result