Initial project creation
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[build]
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target = "xtensa-esp32s3-espidf"
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[target.'cfg(target_os = "espidf")']
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linker = "ldproxy"
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runner = "espflash flash --monitor"
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rustflags = [ "--cfg", "espidf_time64"]
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[unstable]
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build-std = ["std", "panic_abort"]
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[env]
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MCU = "esp32s3"
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ESP_IDF_VERSION = "v5.3.4"
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ESP_IDF_TOOLS_INSTALL_DIR = "global"
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# Uncomment this if you have moved the target dir by setting CARGO_TARGET_DIR or similar.
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# Required for now due to embuild limitations.
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#CARGO_WORKSPACE_DIR = { value = "", relative = true }
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/.vscode
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/.embuild
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/target
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/Cargo.lock
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+26
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[package]
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name = "esp32s3_remote_i2c_lcd"
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version = "0.1.0"
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authors = ["Wyatt Marchand <netwxxt@gmail.com>"]
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edition = "2021"
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resolver = "2"
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rust-version = "1.82"
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[[bin]]
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name = "esp32s3_remote_i2c_lcd"
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harness = false # do not use the built-in cargo test harness -> resolve rust-analyzer errors
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[profile.release]
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opt-level = "s"
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[profile.dev]
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debug = true # Symbols are nice, and they don't increase the size on Flash
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opt-level = "z"
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[dependencies]
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esp-idf-svc = { version = "0.51", features = ["std"] }
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anyhow = "1"
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log = "0.4"
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[build-dependencies]
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embuild = "0.33"
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[toolchain]
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channel = "esp"
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# Increase a bit these stack sizes as they are also a bit too small by default
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CONFIG_ESP_SYSTEM_EVENT_TASK_STACK_SIZE=4096
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CONFIG_FREERTOS_IDLE_TASK_STACKSIZE=4096
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# You might have to increase this further if you spawn your own Rust threads
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# that allocate large stack variables; or better yet - use
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# `std::thread::Builder::new().stack_size(XXX)` for spawning
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CONFIG_PTHREAD_TASK_STACK_SIZE_DEFAULT=4096
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CONFIG_ETH_SPI_ETHERNET_W5500=y
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CONFIG_ESP_MAIN_TASK_STACK_SIZE=8000
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CONFIG_HTTPD_MAX_REQ_HDR_LEN=1024
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+10
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fn main() {
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// It is necessary to call this function once. Otherwise, some patches to the runtime
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// implemented by esp-idf-sys might not link properly. See https://github.com/esp-rs/esp-idf-template/issues/71
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esp_idf_svc::sys::link_patches();
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// Bind the log crate to the ESP Logging facilities
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esp_idf_svc::log::EspLogger::initialize_default();
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log::info!("Hello, world!");
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}
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