Documented the claw machine
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created: 2026-09-10T14:37:00
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Index: Glitch
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tags:
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source:
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# Claw Machine Reverse Engineer
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## Cables
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- Light 1
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- small barrel jack, labeled {light icon} 1
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- Light 2
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- small barrel jack, labeled {light icon} 2
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- A
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- Audio connector jack (stereo small jack)
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- connects into 1 cable with B
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- B
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- even smaller barrel jack
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- connects into 1 cable with A
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- Combined A/B
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- This cable goes into the joystick box/controller area.
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- IR Sensors
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- Cable going from joystick control box to a series of IR sensors to sense if something has interrupted them in the prize drop area.
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- Power adapter jack
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- Multi-wire cable
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- goes from back controller to the claw mechanism
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- 17 wires total, 2 are doubled up, one connector is empty
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## Claw Mechanism
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- Not stepper motors, just regular (I assume brushed) dc motors
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- limit switches
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- X motor
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- Y motor
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- "Z" Motor
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- Controls a spool of string to lower claw
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- Claw Actuator
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- I think this is a solenoid, though I am not sure.
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## Main Control Board
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- 24V 3A in
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- Unused 5-pin connector on the inside
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- 5V
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- DAT
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- CLK
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- RST
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- GND
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- not sure if this is usable, after a little research it might be for flashing the EEPROM, which is probably locked now.
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- Nothing else stands out.
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## Joystick Control Box
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- Joystick
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- Surprisingly similar to the old ones, just smaller, and with cheaper looking/feeling components. Still uses the same type of mechanism with switches
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- Same with the single button
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- 2 different switches for volume/power
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- surprisingly complex circuit board, with 2 dip switches. Not sure of their purpose
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- There is a difficulty dial thing on the side of the box, not sure how it changes the game, but it is wired up.
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---
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