Files
deighton-ar/mobile/ios/ViroKit.framework/equirect_to_cube_vsh.glsl
2018-03-27 17:46:15 -07:00

13 lines
241 B
GLSL

#version 300 es
in vec3 position;
out vec3 v_world_position;
uniform mat4 projection_matrix;
uniform mat4 view_matrix;
void main() {
v_world_position = position;
gl_Position = projection_matrix * view_matrix * vec4(position, 1.0);
}