Files
deighton-ar/mobile/ios/ViroKit.framework/equirect_to_cube_fsh.glsl
2018-03-27 17:46:15 -07:00

21 lines
504 B
GLSL

#version 300 es
in highp vec3 v_world_position;
out highp vec4 frag_color;
uniform sampler2D equirectangular_map;
const highp vec2 inv_atan = vec2(0.1591, 0.3183);
highp vec2 sample_spherical_map(highp vec3 v) {
highp vec2 uv = vec2(atan(v.z, v.x), asin(v.y));
uv *= inv_atan;
uv += 0.5;
return uv;
}
void main() {
highp vec2 uv = sample_spherical_map(normalize(v_world_position));
highp vec3 color = texture(equirectangular_map, uv).rgb;
frag_color = vec4(color, 1.0);
}