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deighton-ar/mobile/ios/ViroKit.framework/constant_q_fsh.glsl
2018-03-27 17:46:15 -07:00

32 lines
949 B
GLSL

#version 300 es
#include constant_functions_fsh
uniform lowp vec4 material_diffuse_surface_color;
uniform lowp float material_diffuse_intensity;
uniform lowp float material_alpha;
uniform samplerCube diffuse_texture;
#pragma surface_modifier_uniforms
in lowp mat3 v_tbn;
in highp vec2 v_texcoord;
in highp vec3 v_surface_position;
out highp vec4 frag_color;
void main() {
_surface.diffuse_color = material_diffuse_surface_color;
_surface.diffuse_texcoord = v_texcoord;
_surface.diffuse_intensity = material_diffuse_intensity;
_surface.alpha = material_alpha;
_surface.normal = v_tbn[2];
_surface.position = v_surface_position;
#pragma surface_modifier_body
highp vec3 texcoord = vec3(_surface.position.x, _surface.position.y, -_surface.position.z);
frag_color = _surface.diffuse_color * texture(diffuse_texture, texcoord) *
_surface.diffuse_intensity * vec4(1.0, 1.0, 1.0, _surface.alpha);
}