32 lines
949 B
GLSL
32 lines
949 B
GLSL
#version 300 es
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#include constant_functions_fsh
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uniform lowp vec4 material_diffuse_surface_color;
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uniform lowp float material_diffuse_intensity;
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uniform lowp float material_alpha;
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uniform samplerCube diffuse_texture;
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#pragma surface_modifier_uniforms
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in lowp mat3 v_tbn;
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in highp vec2 v_texcoord;
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in highp vec3 v_surface_position;
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out highp vec4 frag_color;
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void main() {
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_surface.diffuse_color = material_diffuse_surface_color;
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_surface.diffuse_texcoord = v_texcoord;
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_surface.diffuse_intensity = material_diffuse_intensity;
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_surface.alpha = material_alpha;
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_surface.normal = v_tbn[2];
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_surface.position = v_surface_position;
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#pragma surface_modifier_body
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highp vec3 texcoord = vec3(_surface.position.x, _surface.position.y, -_surface.position.z);
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frag_color = _surface.diffuse_color * texture(diffuse_texture, texcoord) *
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_surface.diffuse_intensity * vec4(1.0, 1.0, 1.0, _surface.alpha);
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}
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