35 lines
972 B
GLSL
35 lines
972 B
GLSL
#version 300 es
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#include constant_functions_fsh
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#include particles_fsh
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uniform highp vec4 material_diffuse_surface_color;
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uniform highp float material_diffuse_intensity;
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uniform lowp float material_alpha;
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#pragma surface_modifier_uniforms
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#pragma fragment_modifier_uniforms
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flat in int v_instance_id;
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in lowp mat3 v_tbn;
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in highp vec2 v_texcoord;
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in highp vec3 v_surface_position;
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layout (location = 0) out highp vec4 frag_color;
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void main() {
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_surface.diffuse_color = material_diffuse_surface_color;
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_surface.diffuse_texcoord = v_texcoord;
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_surface.diffuse_intensity = material_diffuse_intensity;
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_surface.alpha = material_alpha;
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_surface.normal = v_tbn[2];
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_surface.position = v_surface_position;
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#pragma surface_modifier_body
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highp vec4 _output_color = vec4(_surface.diffuse_color.xyz * _surface.diffuse_intensity, _surface.alpha * _surface.diffuse_color.a);
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#pragma fragment_modifier_body
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frag_color = _output_color;
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}
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