9 lines
219 B
GLSL
9 lines
219 B
GLSL
#version 300 es
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layout (location = 0) in highp vec3 position;
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layout (location = 1) in highp vec2 texCoords;
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out highp vec2 v_texcoord;
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void main() {
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v_texcoord = texCoords;
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gl_Position = vec4(position, 1.0);
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} |