// // GMSMapView+Animation.h // Google Maps SDK for iOS // // Copyright 2013 Google Inc. // // Usage of this SDK is subject to the Google Maps/Google Earth APIs Terms of // Service: https://developers.google.com/maps/terms // #import "GMSMapView.h" NS_ASSUME_NONNULL_BEGIN; /** * GMSMapView (Animation) offers several animation helper methods. * * During any animation, retrieving the camera position through the camera property on GMSMapView * returns an intermediate immutable GMSCameraPosition. This camera position will typically * represent the most recently drawn frame. */ @interface GMSMapView (Animation) /** Animates the camera of this map to |cameraPosition|. */ - (void)animateToCameraPosition:(GMSCameraPosition *)cameraPosition; /** * As animateToCameraPosition:, but changes only the location of the camera (i.e., from the current * location to |location|). */ - (void)animateToLocation:(CLLocationCoordinate2D)location; /** * As animateToCameraPosition:, but changes only the zoom level of the camera. * * This value is clamped by [kGMSMinZoomLevel, kGMSMaxZoomLevel]. */ - (void)animateToZoom:(float)zoom; /** * As animateToCameraPosition:, but changes only the bearing of the camera (in degrees). Zero * indicates true north. */ - (void)animateToBearing:(CLLocationDirection)bearing; /** * As animateToCameraPosition:, but changes only the viewing angle of the camera (in degrees). This * value will be clamped to a minimum of zero (i.e., facing straight down) and between 30 and 45 * degrees towards the horizon, depending on the relative closeness to the earth. */ - (void)animateToViewingAngle:(double)viewingAngle; /** * Applies |cameraUpdate| to the current camera, and then uses the result as per * animateToCameraPosition:. */ - (void)animateWithCameraUpdate:(GMSCameraUpdate *)cameraUpdate; @end NS_ASSUME_NONNULL_END;