// // VROSphere.h // ViroRenderer // // Created by Raj Advani on 1/20/16. // Copyright © 2016 Viro Media. All rights reserved. // #ifndef VROSphere_h #define VROSphere_h #include "VROGeometry.h" class VROSphere : public VROGeometry { public: static std::shared_ptr createSphere(float radius, int widthSegments, int heightSegments, bool facesOutward); VROSphere(float radius, int widthSegments = 20, int heightSegments = 20, bool facesOutward = true); virtual ~VROSphere() {} void setRadius(float radius); void setWidthSegments(int widthSegments); void setHeightSegments(int heightSegments); void setFacesOutward(bool facesOutward); private: float _radius; int _widthSegments, _heightSegments; bool _facesOutward; VROSphere(std::vector> sources, std::vector> elements) : VROGeometry(sources, elements) {} void updateSphere(); }; #endif /* VROSphere_h */