Manual integration of RNN and RNM
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105
mobile/ios/GoogleMaps.framework/Headers/GMSTileLayer.h
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105
mobile/ios/GoogleMaps.framework/Headers/GMSTileLayer.h
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//
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// GMSTileLayer.h
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// Google Maps SDK for iOS
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//
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// Copyright 2013 Google Inc.
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//
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// Usage of this SDK is subject to the Google Maps/Google Earth APIs Terms of
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// Service: https://developers.google.com/maps/terms
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//
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#import <UIKit/UIKit.h>
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@class GMSMapView;
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NS_ASSUME_NONNULL_BEGIN;
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/**
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* Stub tile that is used to indicate that no tile exists for a specific tile coordinate. May be
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* returned by tileForX:y:zoom: on GMSTileProvider.
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*/
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FOUNDATION_EXTERN UIImage *const kGMSTileLayerNoTile;
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/**
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* GMSTileReceiver is provided to GMSTileLayer when a tile request is made, allowing the callback to
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* be later (or immediately) invoked.
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*/
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@protocol GMSTileReceiver<NSObject>
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- (void)receiveTileWithX:(NSUInteger)x
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y:(NSUInteger)y
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zoom:(NSUInteger)zoom
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image:(nullable UIImage *)image;
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@end
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/**
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* GMSTileLayer is an abstract class that allows overlaying of custom image tiles on a specified
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* GMSMapView. It may not be initialized directly, and subclasses must implement the
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* tileForX:y:zoom: method to return tiles.
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*
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* At zoom level 0 the whole world is a square covered by a single tile, and the coordinates |x| and
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* |y| are both 0 for that tile. At zoom level 1, the world is covered by 4 tiles with |x| and |y|
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* being 0 or 1, and so on.
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*/
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@interface GMSTileLayer : NSObject
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/**
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* requestTileForX:y:zoom:receiver: generates image tiles for GMSTileOverlay. It must be overridden
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* by subclasses. The tile for the given |x|, |y| and |zoom| _must_ be later passed to |receiver|.
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*
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* Specify kGMSTileLayerNoTile if no tile is available for this location; or nil if a transient
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* error occured and a tile may be available later.
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*
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* Calls to this method will be made on the main thread. See GMSSyncTileLayer for a base class that
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* implements a blocking tile layer that does not run on your application's main thread.
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*/
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- (void)requestTileForX:(NSUInteger)x
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y:(NSUInteger)y
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zoom:(NSUInteger)zoom
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receiver:(id<GMSTileReceiver>)receiver;
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/**
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* Clears the cache so that all tiles will be requested again.
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*/
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- (void)clearTileCache;
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/**
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* The map this GMSTileOverlay is displayed on. Setting this property will add the layer to the map.
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* Setting it to nil removes this layer from the map. A layer may be active on at most one map at
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* any given time.
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*/
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@property(nonatomic, weak, nullable) GMSMapView *map;
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/**
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* Higher |zIndex| value tile layers will be drawn on top of lower |zIndex| value tile layers and
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* overlays. Equal values result in undefined draw ordering.
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*/
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@property(nonatomic, assign) int zIndex;
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/**
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* Specifies the number of pixels (not points) that the returned tile images will prefer to display
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* as. For best results, this should be the edge length of your custom tiles. Defaults to 256, which
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* is the traditional size of Google Maps tiles.
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*
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* Values less than the equivalent of 128 points (e.g. 256 pixels on retina devices) may not perform
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* well and are not recommended.
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*
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* As an example, an application developer may wish to provide retina tiles (512 pixel edge length)
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* on retina devices, to keep the same number of tiles
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* per view as the default value of 256 would give on a non-retina device.
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*/
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@property(nonatomic, assign) NSInteger tileSize;
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/**
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* Specifies the opacity of the tile layer. This provides a multiplier for the alpha channel of tile
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* images.
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*/
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@property(nonatomic, assign) float opacity;
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/**
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* Specifies whether the tiles should fade in. Default YES.
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*/
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@property(nonatomic, assign) BOOL fadeIn;
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@end
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NS_ASSUME_NONNULL_END;
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