Adding ViroKit. Needs AWSCore :(
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51
mobile/ios/ViroKit.framework/Headers/glm/gtx/wrap.hpp
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51
mobile/ios/ViroKit.framework/Headers/glm/gtx/wrap.hpp
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/// @ref gtx_wrap
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/// @file glm/gtx/wrap.hpp
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_wrap GLM_GTX_wrap
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/// @ingroup gtx
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///
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/// @brief Wrapping mode of texture coordinates.
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///
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/// <glm/gtx/wrap.hpp> need to be included to use these functionalities.
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#include "../gtc/vec1.hpp"
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#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_wrap extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_wrap
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/// @{
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/// Simulate GL_CLAMP OpenGL wrap mode
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/// @see gtx_wrap extension.
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template <typename genType>
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GLM_FUNC_DECL genType clamp(genType const& Texcoord);
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/// Simulate GL_REPEAT OpenGL wrap mode
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/// @see gtx_wrap extension.
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template <typename genType>
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GLM_FUNC_DECL genType repeat(genType const& Texcoord);
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/// Simulate GL_MIRRORED_REPEAT OpenGL wrap mode
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/// @see gtx_wrap extension.
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template <typename genType>
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GLM_FUNC_DECL genType mirrorClamp(genType const& Texcoord);
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/// Simulate GL_MIRROR_REPEAT OpenGL wrap mode
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/// @see gtx_wrap extension.
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template <typename genType>
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GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord);
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/// @}
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}// namespace glm
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#include "wrap.inl"
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