Adding ViroKit. Needs AWSCore :(
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107
mobile/ios/ViroKit.framework/Headers/glm/gtx/transform2.hpp
Executable file
107
mobile/ios/ViroKit.framework/Headers/glm/gtx/transform2.hpp
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/// @ref gtx_transform2
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/// @file glm/gtx/transform2.hpp
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///
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/// @see core (dependence)
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/// @see gtx_transform (dependence)
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///
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/// @defgroup gtx_transform2 GLM_GTX_transform2
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/// @ingroup gtx
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///
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/// @brief Add extra transformation matrices
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///
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/// <glm/gtx/transform2.hpp> need to be included to use these functionalities.
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#include "../gtx/transform.hpp"
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#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_transform2 extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_transform2
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/// @{
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//! Transforms a matrix with a shearing on X axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat3x3<T, P> shearX2D(
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tmat3x3<T, P> const & m,
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T y);
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//! Transforms a matrix with a shearing on Y axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat3x3<T, P> shearY2D(
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tmat3x3<T, P> const & m,
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T x);
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//! Transforms a matrix with a shearing on X axis
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//! From GLM_GTX_transform2 extension.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> shearX3D(
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const tmat4x4<T, P> & m,
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T y,
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T z);
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//! Transforms a matrix with a shearing on Y axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> shearY3D(
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const tmat4x4<T, P> & m,
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T x,
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T z);
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//! Transforms a matrix with a shearing on Z axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> shearZ3D(
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const tmat4x4<T, P> & m,
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T x,
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T y);
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//template <typename T> GLM_FUNC_QUALIFIER tmat4x4<T, P> shear(const tmat4x4<T, P> & m, shearPlane, planePoint, angle)
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// Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
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// - dot(PointOnPlane, normal) * OnPlaneVector 1
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// Reflect functions seem to don't work
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//template <typename T> tmat3x3<T, P> reflect2D(const tmat3x3<T, P> & m, const tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
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//template <typename T> tmat4x4<T, P> reflect3D(const tmat4x4<T, P> & m, const tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
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//! Build planar projection matrix along normal axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat3x3<T, P> proj2D(
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const tmat3x3<T, P> & m,
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const tvec3<T, P>& normal);
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//! Build planar projection matrix along normal axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> proj3D(
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const tmat4x4<T, P> & m,
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const tvec3<T, P>& normal);
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//! Build a scale bias matrix.
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//! From GLM_GTX_transform2 extension.
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template <typename valType, precision P>
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GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
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valType scale,
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valType bias);
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//! Build a scale bias matrix.
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//! From GLM_GTX_transform2 extension.
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template <typename valType, precision P>
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GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
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tmat4x4<valType, P> const & m,
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valType scale,
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valType bias);
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/// @}
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}// namespace glm
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#include "transform2.inl"
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