Adding ViroKit. Needs AWSCore :(
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57
mobile/ios/ViroKit.framework/Headers/glm/gtx/number_precision.hpp
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57
mobile/ios/ViroKit.framework/Headers/glm/gtx/number_precision.hpp
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/// @ref gtx_number_precision
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/// @file glm/gtx/number_precision.hpp
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///
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/// @see core (dependence)
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/// @see gtc_type_precision (dependence)
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/// @see gtc_quaternion (dependence)
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///
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/// @defgroup gtx_number_precision GLM_GTX_number_precision
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/// @ingroup gtx
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///
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/// @brief Defined size types.
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///
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/// <glm/gtx/number_precision.hpp> need to be included to use these functionalities.
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#include "../gtc/type_precision.hpp"
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#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_number_precision extension included")
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#endif
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namespace glm{
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namespace gtx
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{
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/////////////////////////////
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// Unsigned int vector types
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/// @addtogroup gtx_number_precision
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/// @{
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typedef u8 u8vec1; //!< \brief 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
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typedef u16 u16vec1; //!< \brief 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
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typedef u32 u32vec1; //!< \brief 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
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typedef u64 u64vec1; //!< \brief 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
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//////////////////////
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// Float vector types
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typedef f32 f32vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
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typedef f64 f64vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
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//////////////////////
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// Float matrix types
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typedef f32 f32mat1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
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typedef f32 f32mat1x1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
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typedef f64 f64mat1; //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
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typedef f64 f64mat1x1; //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
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/// @}
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}//namespace gtx
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}//namespace glm
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#include "number_precision.inl"
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