Adding ViroKit. Needs AWSCore :(
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42
mobile/ios/ViroKit.framework/Headers/glm/gtx/matrix_decompose.hpp
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42
mobile/ios/ViroKit.framework/Headers/glm/gtx/matrix_decompose.hpp
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/// @ref gtx_matrix_decompose
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/// @file glm/gtx/matrix_decompose.hpp
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
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/// @ingroup gtx
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///
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/// @brief Decomposes a model matrix to translations, rotation and scale components
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///
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/// <glm/gtx/matrix_decompose.hpp> need to be included to use these functionalities.
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#pragma once
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// Dependencies
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#include "../mat4x4.hpp"
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#include "../geometric.hpp"
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#include "../gtc/quaternion.hpp"
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#include "../gtc/matrix_transform.hpp"
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#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_matrix_decompose extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_matrix_decompose
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/// @{
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/// Decomposes a model matrix to translations, rotation and scale components
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/// @see gtx_matrix_decompose
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template <typename T, precision P>
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GLM_FUNC_DECL bool decompose(
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tmat4x4<T, P> const & modelMatrix,
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tvec3<T, P> & scale, tquat<T, P> & orientation, tvec3<T, P> & translation, tvec3<T, P> & skew, tvec4<T, P> & perspective);
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/// @}
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}//namespace glm
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#include "matrix_decompose.inl"
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