Adding ViroKit. Needs AWSCore :(
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48
mobile/ios/ViroKit.framework/Headers/glm/gtx/gradient_paint.hpp
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48
mobile/ios/ViroKit.framework/Headers/glm/gtx/gradient_paint.hpp
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/// @ref gtx_gradient_paint
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/// @file glm/gtx/gradient_paint.hpp
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///
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/// @see core (dependence)
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/// @see gtx_optimum_pow (dependence)
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///
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/// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint
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/// @ingroup gtx
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///
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/// @brief Functions that return the color of procedural gradient for specific coordinates.
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/// <glm/gtx/gradient_paint.hpp> need to be included to use these functionalities.
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#include "../gtx/optimum_pow.hpp"
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#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_gradient_paint extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_gradient_paint
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/// @{
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/// Return a color from a radial gradient.
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/// @see - gtx_gradient_paint
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template <typename T, precision P>
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GLM_FUNC_DECL T radialGradient(
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tvec2<T, P> const & Center,
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T const & Radius,
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tvec2<T, P> const & Focal,
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tvec2<T, P> const & Position);
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/// Return a color from a linear gradient.
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/// @see - gtx_gradient_paint
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template <typename T, precision P>
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GLM_FUNC_DECL T linearGradient(
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tvec2<T, P> const & Point0,
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tvec2<T, P> const & Point1,
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tvec2<T, P> const & Position);
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/// @}
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}// namespace glm
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#include "gradient_paint.inl"
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