Adding ViroKit. Needs AWSCore :(
This commit is contained in:
128
mobile/ios/ViroKit.framework/Headers/glm/gtx/component_wise.inl
Executable file
128
mobile/ios/ViroKit.framework/Headers/glm/gtx/component_wise.inl
Executable file
@@ -0,0 +1,128 @@
|
||||
/// @ref gtx_component_wise
|
||||
/// @file glm/gtx/component_wise.inl
|
||||
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType>
|
||||
struct compute_compNormalize
|
||||
{};
|
||||
|
||||
template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
|
||||
struct compute_compNormalize<T, floatType, P, vecType, true, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
|
||||
{
|
||||
floatType const Min = static_cast<floatType>(std::numeric_limits<T>::min());
|
||||
floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max());
|
||||
return (vecType<floatType, P>(v) - Min) / (Max - Min) * static_cast<floatType>(2) - static_cast<floatType>(1);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
|
||||
struct compute_compNormalize<T, floatType, P, vecType, true, false>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
|
||||
{
|
||||
return vecType<floatType, P>(v) / static_cast<floatType>(std::numeric_limits<T>::max());
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
|
||||
struct compute_compNormalize<T, floatType, P, vecType, false, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
|
||||
{
|
||||
return v;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType>
|
||||
struct compute_compScale
|
||||
{};
|
||||
|
||||
template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
|
||||
struct compute_compScale<T, floatType, P, vecType, true, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v)
|
||||
{
|
||||
floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max()) + static_cast<floatType>(0.5);
|
||||
vecType<floatType, P> const Scaled(v * Max);
|
||||
vecType<T, P> const Result(Scaled - static_cast<floatType>(0.5));
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
|
||||
struct compute_compScale<T, floatType, P, vecType, true, false>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v)
|
||||
{
|
||||
return vecType<T, P>(vecType<floatType, P>(v) * static_cast<floatType>(std::numeric_limits<T>::max()));
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
|
||||
struct compute_compScale<T, floatType, P, vecType, false, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v)
|
||||
{
|
||||
return v;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
template <typename floatType, typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<floatType, P> compNormalize(vecType<T, P> const & v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter");
|
||||
|
||||
return detail::compute_compNormalize<T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
|
||||
}
|
||||
|
||||
template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T, P> compScale(vecType<floatType, P> const & v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compScale' accepts only floating-point types for 'floatType' template parameter");
|
||||
|
||||
return detail::compute_compScale<T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER T compAdd(vecType<T, P> const & v)
|
||||
{
|
||||
T Result(0);
|
||||
for(length_t i = 0, n = v.length(); i < n; ++i)
|
||||
Result += v[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER T compMul(vecType<T, P> const & v)
|
||||
{
|
||||
T Result(1);
|
||||
for(length_t i = 0, n = v.length(); i < n; ++i)
|
||||
Result *= v[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER T compMin(vecType<T, P> const & v)
|
||||
{
|
||||
T Result(v[0]);
|
||||
for(length_t i = 1, n = v.length(); i < n; ++i)
|
||||
Result = min(Result, v[i]);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER T compMax(vecType<T, P> const & v)
|
||||
{
|
||||
T Result(v[0]);
|
||||
for(length_t i = 1, n = v.length(); i < n; ++i)
|
||||
Result = max(Result, v[i]);
|
||||
return Result;
|
||||
}
|
||||
}//namespace glm
|
||||
Reference in New Issue
Block a user