Adding ViroKit. Needs AWSCore :(
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67
mobile/ios/ViroKit.framework/Headers/VROViewAR.h
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67
mobile/ios/ViroKit.framework/Headers/VROViewAR.h
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//
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// VROViewAR.h
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// ViroRenderer
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//
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// Created by Raj Advani on 5/31/17.
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// Copyright © 2017 Viro Media. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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#import <GLKit/GLKit.h>
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#import "VROView.h"
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#import "VROARSession.h"
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#import "VROARHitTestResult.h"
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#include <ARKit/ARKit.h>
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// TODO VIRO-1355 Remove after event delegate integration
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typedef void (^VROViewARTapHandler)(VROARHitTestResult, std::shared_ptr<VROARSession>, std::shared_ptr<VROScene>);
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class VROARSessionDelegate;
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class VRORendererConfiguration;
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@interface VROViewAR : GLKView <VROView, UIGestureRecognizerDelegate>
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@property (readwrite, nonatomic) BOOL suspended;
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- (instancetype)initWithFrame:(CGRect)frame
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config:(VRORendererConfiguration)config
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context:(EAGLContext *)context
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worldAlignment:(VROWorldAlignment)worldAlignment;
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- (void)setARSessionDelegate:(std::shared_ptr<VROARSessionDelegate>)delegate;
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/*
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Should be invoked before this object gets deallocated, to clean up GL
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resources on the rendering thread before the underlying EAGLContext used
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by this view is destroyed. This is required to prevent deadlocks in
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CVOpenGLTextureCache, which hangs on dealloc if the EAGLContext it's using
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is already gone.
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*/
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- (void)deleteGL;
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/*
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Sets the paused state of the underlying CADisplayLink
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*/
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- (void)setPaused:(BOOL)paused;
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/*
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Performs an AR hit test with the given ray assuming origin is the camera
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*/
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- (std::vector<VROARHitTestResult>)performARHitTest:(VROVector3f)ray;
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/*
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Performs an AR hit test with the given 2D point on the screen
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*/
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- (std::vector<VROARHitTestResult>)performARHitTestWithPoint:(int)x y:(int)y;
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/*
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Returns the ARSession
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*/
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- (std::shared_ptr<VROARSession>)getARSession;
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+ (BOOL)isARSupported;
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// TODO VIRO-1355 Remove after event delegate integration
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@property (readwrite, nonatomic) VROViewARTapHandler tapHandler;
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@end
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