Adding ViroKit. Needs AWSCore :(
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//
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// VROSoundDelegateInternal.h
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// ViroRenderer
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//
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// Created by Andy Chu on 1/20/17.
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// Copyright © 2017 Viro Media. All rights reserved.
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//
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#ifndef VROSoundDelegateInternal_h
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#define VROSoundDelegateInternal_h
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class VROSoundDelegateInternal {
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public:
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VROSoundDelegateInternal() {}
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virtual ~VROSoundDelegateInternal() {}
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// Sound load (of fail) callbacks
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virtual void soundIsReady() = 0;
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virtual void soundDidFail(std::string error) = 0;
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// Currently this is only called by the VROAudioPlayers which back the Normal VROSounds. If/when
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// GVR supports notifying us that the sounds have finished, we can change this behavior (VIRO-758)
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virtual void soundDidFinish() = 0;
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};
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#endif /* VROSoundDelegateInternal_h */
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