Adding ViroKit. Needs AWSCore :(
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63
mobile/ios/ViroKit.framework/Headers/VROShapeUtils.h
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63
mobile/ios/ViroKit.framework/Headers/VROShapeUtils.h
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//
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// VROShapeUtils.h
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// ViroRenderer
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//
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// Created by Raj Advani on 12/3/15.
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// Copyright © 2015 Viro Media. All rights reserved.
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//
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#ifndef VROShapeUtils_h
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#define VROShapeUtils_h
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#include <stdio.h>
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#include <vector>
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#include <memory>
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class VROData;
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class VROVector3f;
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class VROGeometrySource;
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typedef struct {
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// Position
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float x;
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float y;
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float z;
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// Tex-coords
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float u;
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float v;
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// Normal
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float nx;
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float ny;
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float nz;
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// Tangent
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float tx;
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float ty;
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float tz;
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float tw;
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} VROShapeVertexLayout;
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/*
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Compute the tangents for the given shape and store them.
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*/
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void VROShapeUtilComputeTangents(VROShapeVertexLayout *vertexLayout, size_t verticesLength,
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int *indices, size_t indicesLength);
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/*
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Three-part function for computing tangents across different index arrays, but the same
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vertex array.
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*/
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VROVector3f *VROShapeUtilStartTangents(VROShapeVertexLayout *vertexLayout, size_t verticesLength);
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void VROShapeUtilComputeTangentsForIndices(VROShapeVertexLayout *vertexLayout, size_t verticesLength,
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int *indices, size_t indicesLength, VROVector3f *tan1);
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void VROShapeUtilEndTangents(VROShapeVertexLayout *vertexLayout, size_t verticesLength, VROVector3f *tan1);
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/*
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Build the geometry sources for rendering the given vertex data.
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*/
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std::vector<std::shared_ptr<VROGeometrySource>> VROShapeUtilBuildGeometrySources(std::shared_ptr<VROData> vertexData,
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size_t numVertices);
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#endif /* VROShapeUtils_h */
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