Adding ViroKit. Needs AWSCore :(
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77
mobile/ios/ViroKit.framework/Headers/VROOpenGL.h
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77
mobile/ios/ViroKit.framework/Headers/VROOpenGL.h
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//
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// VROOpenGL.h
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// ViroRenderer
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//
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// Created by Raj Advani on 11/2/16.
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// Copyright © 2016 Viro Media. All rights reserved.
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//
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#ifndef VROOpenGL_h
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#define VROOpenGL_h
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#include "VRODefines.h"
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#include "VROLog.h"
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#if VRO_PLATFORM_ANDROID
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#include <cstring>
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#include <stdlib.h>
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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#include <GLES2/gl2ext.h>
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#include <GLES3/gl3ext.h>
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#include <GLES3/gl3platform.h>
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// Avoiding glBufferSubData seems to increase stability on Adreno devices
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#define VRO_AVOID_BUFFER_SUB_DATA 1
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#elif VRO_PLATFORM_IOS
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#import <OpenGLES/EAGL.h>
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#import <OpenGLES/ES1/glext.h>
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#import <OpenGLES/ES2/gl.h>
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#import <OpenGLES/ES2/glext.h>
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#import <OpenGLES/ES3/gl.h>
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#import <OpenGLES/ES3/glext.h>
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#define VRO_AVOID_BUFFER_SUB_DATA 0
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#endif
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#ifdef CHECK_GL_ERRORS
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static const char * GlErrorString( GLenum error )
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{
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switch ( error )
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{
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case GL_NO_ERROR: return "GL_NO_ERROR";
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case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
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case GL_INVALID_VALUE: return "GL_INVALID_VALUE";
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case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
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case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION";
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case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
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default: return "unknown";
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}
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}
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static void GLCheckErrors( int line )
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{
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for ( int i = 0; i < 10; i++ )
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{
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const GLenum error = glGetError();
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if ( error == GL_NO_ERROR )
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{
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break;
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}
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pinfo( "GL error on line %d: %s", line, GlErrorString( error ) );
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}
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}
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#define GL( func ) func; GLCheckErrors( __LINE__ );
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#else // CHECK_GL_ERRORS
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#define GL( func ) func;
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#endif // CHECK_GL_ERRORS
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#endif /* VROOpenGL_h */
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