Adding ViroKit. Needs AWSCore :(
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61
mobile/ios/ViroKit.framework/Headers/VROModelIOUtil.h
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61
mobile/ios/ViroKit.framework/Headers/VROModelIOUtil.h
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//
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// VROModelIOUtil.h
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// ViroRenderer
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//
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// Created by Raj Advani on 5/2/17.
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// Copyright © 2017 Viro Media. All rights reserved.
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//
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#ifndef VROModelIOUtil_h
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#define VROModelIOUtil_h
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#include <string>
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#include <map>
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#include <memory>
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class VROTexture;
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/*
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The type of file within which the model is stored. On Android, use URL with file:///android-asset/
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to load assets.
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*/
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enum class VROResourceType {
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LocalFile, // Local file path
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URL, // URL (remote or local)
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BundledResource, // App-bundled resource
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};
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/*
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Static utilities for Model IO.
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*/
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class VROModelIOUtil {
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public:
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/*
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Load the texture with the given name, from the given base path (or base URL). First check
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if the texture exists in the provided resourceMap or cache. If the texture could not be
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loaded, returns an empty shared_ptr.
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Set sRGB to true to gamma-uncorrect the texture into linear RGB when sampling. This should
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only be used for color (diffuse) textures, and not for textures that are *already* linear
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(e.g. specular, normal, etc.).
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*/
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static std::shared_ptr<VROTexture> loadTexture(const std::string &name, std::string &base, VROResourceType type, bool sRGB,
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const std::map<std::string, std::string> *resourceMap,
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std::map<std::string, std::shared_ptr<VROTexture>> &cache);
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/*
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Copy the resource or map of resources into a location where they can be loaded by the model
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loader, and return the new paths.
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This performs no action on local files.
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*/
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static std::string processResource(std::string resource, VROResourceType type, bool *isTemp,
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bool *success);
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static std::map<std::string, std::string> processResourceMap(const std::map<std::string, std::string> &resourceMap,
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VROResourceType type);
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};
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#endif /* VROModelIOUtil_h */
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