Adding ViroKit. Needs AWSCore :(
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mobile/ios/ViroKit.framework/Headers/VROGeometryUtil.h
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52
mobile/ios/ViroKit.framework/Headers/VROGeometryUtil.h
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//
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// VROGeometryUtil.h
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// ViroRenderer
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//
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// Created by Raj Advani on 3/2/16.
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// Copyright © 2016 Viro Media. All rights reserved.
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//
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#ifndef VROGeometryUtil_h
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#define VROGeometryUtil_h
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#include <stdio.h>
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#include <memory>
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#include <vector>
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class VROData;
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class VROVector3f;
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class VROGeometryElement;
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class VROGeometrySource;
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class VRONode;
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enum class VROGeometrySourceSemantic;
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enum class VROGeometryPrimitiveType;
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/*
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Return one VRONode per VROGeometryElement. The position of the node will be set
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to the center of each element's vertices.
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*/
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std::vector<std::shared_ptr<VRONode>> VROGeometryUtilSplitNodeByGeometryElements(std::shared_ptr<VRONode> node);
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/*
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Find the vertices used by the geometry element in the given source and center them.
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Return the newly allocated, centered vertex data. Store the center in the given out
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variable.
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*/
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std::shared_ptr<VROData> VROGeometryUtilExtractAndCenter(std::shared_ptr<VROGeometryElement> element,
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std::shared_ptr<VROGeometrySource> geometrySource,
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VROVector3f *outCenter);
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/*
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Get how many indices are required to render the given number of primitives of the
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given type, and vice-versa.
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*/
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int VROGeometryUtilGetIndicesCount(int primitiveCount, VROGeometryPrimitiveType primitiveType);
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int VROGeometryUtilGetPrimitiveCount(int indicesCount, VROGeometryPrimitiveType primitiveType);
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/*
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Parse the attribute index for the given semantic.
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*/
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int VROGeometryUtilParseAttributeIndex(VROGeometrySourceSemantic semantic);
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#endif /* VROGeometryUtil_h */
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