Adding ViroKit. Needs AWSCore :(
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mobile/ios/ViroKit.framework/Headers/VROAnimationFloat.h
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80
mobile/ios/ViroKit.framework/Headers/VROAnimationFloat.h
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//
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// VROAnimationFloat.h
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// ViroRenderer
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//
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// Created by Raj Advani on 12/17/15.
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// Copyright © 2015 Viro Media. All rights reserved.
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//
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#ifndef VROAnimationFloat_h
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#define VROAnimationFloat_h
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#include "VROAnimation.h"
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#include "VROAnimatable.h"
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#include "VROMath.h"
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class VROAnimationFloat : public VROAnimation {
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public:
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VROAnimationFloat(std::function<void(VROAnimatable *const, float)> method,
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float start, float end) :
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VROAnimation(),
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_keyTimes({ 0, 1 }),
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_keyValues({ start, end }),
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_method(method)
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{}
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VROAnimationFloat(std::function<void(VROAnimatable *const, float)> method,
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float start,
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float end,
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std::function<void(VROAnimatable *const)> finishCallback) :
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VROAnimation(finishCallback),
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_keyTimes({ 0, 1 }),
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_keyValues({ start, end }),
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_method(method)
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{}
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VROAnimationFloat(std::function<void(VROAnimatable *const, float)> method,
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std::vector<float> keyTimes, std::vector<float> keyValues) :
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VROAnimation(),
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_keyTimes(keyTimes),
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_keyValues(keyValues),
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_method(method)
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{}
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VROAnimationFloat(std::function<void(VROAnimatable *const, float)> method,
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std::vector<float> keyTimes,
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std::vector<float> keyValues,
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std::function<void(VROAnimatable *const)> finishCallback) :
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VROAnimation(finishCallback),
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_keyTimes(keyTimes),
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_keyValues(keyValues),
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_method(method)
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{}
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void processAnimationFrame(float t) {
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float value = VROMathInterpolateKeyFrame(t, _keyTimes, _keyValues);
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std::shared_ptr<VROAnimatable> animatable = _animatable.lock();
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if (animatable) {
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_method(animatable.get(), value);
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}
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}
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void finish() {
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std::shared_ptr<VROAnimatable> animatable = _animatable.lock();
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if (animatable) {
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_method(animatable.get(), _keyValues.back());
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}
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}
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private:
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std::vector<float> _keyTimes;
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std::vector<float> _keyValues;
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std::function<void(VROAnimatable *const, float)> _method;
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};
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#endif /* VROAnimationFloat_h */
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