Adding ViroKit. Needs AWSCore :(
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mobile/ios/ViroKit.framework/Headers/VROARFrame.h
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90
mobile/ios/ViroKit.framework/Headers/VROARFrame.h
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//
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// VROARFrame.h
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// ViroKit
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//
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// Created by Raj Advani on 6/6/17.
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// Copyright © 2017 Viro Media. All rights reserved.
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//
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#ifndef VROARFrame_h
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#define VROARFrame_h
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#include "VROARPointCloud.h"
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#include <memory>
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#include <vector>
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#include <set>
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class VROARCamera;
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class VROARAnchor;
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class VROARHitTestResult;
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class VROMatrix4f;
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enum class VROARHitTestResultType;
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enum class VROCameraOrientation;
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/*
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The continual output of a VROARSession. These frames contain the current camera
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video image, camera parameters, and updated anchors.
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*/
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class VROARFrame {
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public:
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VROARFrame() {}
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virtual ~VROARFrame() {}
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/*
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Get the timestamp, in seconds.
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*/
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virtual double getTimestamp() const = 0;
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/*
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Contains information about the camera position, orientation, and imaging
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parameters for this frame.
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*/
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virtual const std::shared_ptr<VROARCamera> &getCamera() const = 0;
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/*
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Perform a hit test on the given point in the viewport. The coordinate
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system is viewport pixels (e.g. the coordinate system in which
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VROViewport is defined).
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*/
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virtual std::vector<VROARHitTestResult> hitTest(int x, int y, std::set<VROARHitTestResultType> types) = 0;
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/*
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Returns the affine transform to move from viewport space to camera
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image space. Camera image space is the texture coordinate space of
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the camera's image, ranging from (0,0) at the upper left to (1,1) on
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the lower right. Viewport space is the coordinate space of the current
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viewport, taking into account the current orientation.
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To render the camera image, either this transform should be applied to
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the camera background's texture coordinates, or the *inverse* of this
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transform should be applied to the camera background's vertices.
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This ensures the camera image maps correctly to the current viewport and
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orientation.
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*/
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virtual VROMatrix4f getViewportToCameraImageTransform() = 0;
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/*
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Return the estimated intensity of ambient light in the physical scene.
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*/
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virtual float getAmbientLightIntensity() const = 0;
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/*
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Return the estimate color temperature of ambient light in the physical scene.
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*/
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virtual float getAmbientLightColorTemperature() const = 0;
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/*
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Get all the anchors representing tracked positions and objects in the
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scene.
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*/
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virtual const std::vector<std::shared_ptr<VROARAnchor>> &getAnchors() const = 0;
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/*
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Retrieves the point cloud from this frame.
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*/
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virtual std::shared_ptr<VROARPointCloud> getPointCloud() = 0;
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};
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#endif /* VROARFrame_h */
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