Files
room_glitch/tests/room_network/check_objective_defaults.gd
T
Jeff Luke c1b2195834 Expand Glitch operations hub, cabinet authoring, deployment, and RFID support
Operator hub
- Introduce Escape Gallery branding and Glitch: the Dark Machine room views
- Add cabinet illustrations, Pac-Man marquee/gameplay artwork, and waiting states
- Add device feedback panels with RFID readings, input/output states, and stale status
- Add logged operator hardware interventions with request deduplication

Room and cabinet authoring
- Add a visual custom-PCB connection editor with per-cabinet device inventory
- Support device IDs, bindings, wiring notes, input polarity, and validation
- Add physical-room label/dimension toggles and editable doorway annotations
- Preserve doorway changes through undo, save, and revert
- Expand cabinet profiles, room layout, and Glitch scenario resources

Scenarios and gameplay
- Add per-assignment game configuration and runtime feature validation
- Add timed test wins and Frogger individual-home objectives
- Add the three-cabinet timed/score/Frogger test scenario
- Add Cabinet 1 Pac-Man RFID credits, credit sound, and CREDIT 0/1 display
- Require physical Start after an accepted scan and prevent duplicate credits

Pi hardware and deployment
- Add GPIO feedback sampling and a separate multiplexed RFID helper
- Validate reader pin ownership and input/output conflicts
- Add SSH cabinet startup and Pi desktop-session service support
- Add master packaging, site setup, SSH enrollment, and staged cabinet releases
- Verify deployment manifests and support explicit activation/status/log commands

Documentation and verification
- Consolidate the root README around the current architecture and setup workflow
- Add the complete master/Pi/RFID export and deployment walkthrough
- Document network isolation, credentials, card identification, and rollback
- Add PCB, room-editor, feedback, credit, deployment, and controller tests
- Isolate protocol tests from designer-edited cabinet configurations

Known limitations
- RFID helper compilation and physical Pi commissioning remain unverified
- Fleet provisioning does not yet configure RFID-only installations completely
- Broader Pac-Man tests retain a ghost-capture assertion failure
- Staged exports must be rebuilt and checked before deploying runtime 2.3
2026-10-17 14:53:54 -07:00

53 lines
1.9 KiB
GDScript

extends SceneTree
func _initialize() -> void:
call_deferred("run")
func run() -> void:
var scenario: ScenarioDefinition = load("res://data/scenarios/three_cabinet_objective_test.tres")
var edit := ScenarioEditSession.new()
assert(edit.begin(scenario))
assert(edit.working_scenario.assignments[1].game_config.score_to_win == 500)
edit.working_scenario.assignments[1].game_config.score_to_win = 600
edit.mark_dirty()
assert(edit.is_dirty)
assert(scenario.assignments[1].game_config.score_to_win == 500, "Editing must not mutate source")
var frogger = load("res://games/frogger/Frogger.tscn").instantiate()
root.add_child(frogger)
frogger.configure({})
frogger.start_game()
frogger.homes[2] = true
frogger.phase = "home"
frogger.phase_time = 0.0
frogger._physics_process(.01)
assert(frogger.is_running, "Default Frogger must not win on one home")
frogger.reset_game()
frogger.configure({"homes_to_win": 1, "boards_to_win": 0})
frogger.start_game()
frogger.homes[2] = true
frogger.phase = "home"
frogger.phase_time = 0.0
frogger._physics_process(.01)
assert(not frogger.is_running and frogger.phase == "won")
frogger.queue_free()
var agent = load("res://core/network/managed_cabinet.gd").new()
# Keep this isolated agent outside the tree: no network polling.
var game := ArcadeGame.new()
agent.add_child(game)
agent.game = game
game.configure({"test_auto_win_seconds": 5.0})
game.start_game()
agent.event("started")
agent._process(4.0)
assert(game.is_running)
agent.unload()
var replacement := ArcadeGame.new()
agent.add_child(replacement)
agent.game = replacement
replacement.start_game()
agent.event("started")
agent._process(20.0)
assert(replacement.is_running, "Old timer must not affect the next game")
agent.free()
await process_frame
print("PASS: default Frogger, configured home objective, editor copy isolation, and timer cancellation")
quit()