8 lines
182 B
Plaintext
8 lines
182 B
Plaintext
shader_type canvas_item;
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render_mode unshaded;
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void fragment() {
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vec4 pixel = texture(TEXTURE, UV);
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if (max(pixel.r, max(pixel.g, pixel.b)) < 0.02) { discard; }
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COLOR *= pixel;
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}
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