Files
room_glitch/core/hardware/cabinet_profile.gd
T
Jeff Luke c1b2195834 Expand Glitch operations hub, cabinet authoring, deployment, and RFID support
Operator hub
- Introduce Escape Gallery branding and Glitch: the Dark Machine room views
- Add cabinet illustrations, Pac-Man marquee/gameplay artwork, and waiting states
- Add device feedback panels with RFID readings, input/output states, and stale status
- Add logged operator hardware interventions with request deduplication

Room and cabinet authoring
- Add a visual custom-PCB connection editor with per-cabinet device inventory
- Support device IDs, bindings, wiring notes, input polarity, and validation
- Add physical-room label/dimension toggles and editable doorway annotations
- Preserve doorway changes through undo, save, and revert
- Expand cabinet profiles, room layout, and Glitch scenario resources

Scenarios and gameplay
- Add per-assignment game configuration and runtime feature validation
- Add timed test wins and Frogger individual-home objectives
- Add the three-cabinet timed/score/Frogger test scenario
- Add Cabinet 1 Pac-Man RFID credits, credit sound, and CREDIT 0/1 display
- Require physical Start after an accepted scan and prevent duplicate credits

Pi hardware and deployment
- Add GPIO feedback sampling and a separate multiplexed RFID helper
- Validate reader pin ownership and input/output conflicts
- Add SSH cabinet startup and Pi desktop-session service support
- Add master packaging, site setup, SSH enrollment, and staged cabinet releases
- Verify deployment manifests and support explicit activation/status/log commands

Documentation and verification
- Consolidate the root README around the current architecture and setup workflow
- Add the complete master/Pi/RFID export and deployment walkthrough
- Document network isolation, credentials, card identification, and rollback
- Add PCB, room-editor, feedback, credit, deployment, and controller tests
- Isolate protocol tests from designer-edited cabinet configurations

Known limitations
- RFID helper compilation and physical Pi commissioning remain unverified
- Fleet provisioning does not yet configure RFID-only installations completely
- Broader Pac-Man tests retain a ghost-capture assertion failure
- Staged exports must be rebuilt and checked before deploying runtime 2.3
2026-10-17 14:53:54 -07:00

90 lines
1.5 KiB
GDScript

@tool
class_name CabinetProfile
extends Resource
@export var cabinet_id: StringName = &""
@export var display_name: String = ""
@export var capabilities: Array[StringName] = []
@export var hardware_config: HardwareConfig
@export_group("PCB Connections")
@export var pcb_config: CabinetPCBConfig
@export_group("")
const FEET_TO_METERS: float = 0.3048
const METERS_TO_FEET: float = 1.0 / FEET_TO_METERS
#
# Stored internally in meters for compatibility with the
# existing room/layout system.
#
@export_storage
var footprint_width_m: float = 0.80
@export_storage
var footprint_depth_m: float = 0.75
@export_storage
var height_m: float = 1.80
#
# Designer-facing dimensions.
#
@export_group("Physical Dimensions")
@export_range(0.25, 12.0, 0.01, "suffix: ft")
var footprint_width_ft: float:
get:
return (
footprint_width_m
* METERS_TO_FEET
)
set(value):
footprint_width_m = (
value
* FEET_TO_METERS
)
@export_range(0.25, 12.0, 0.01, "suffix: ft")
var footprint_depth_ft: float:
get:
return (
footprint_depth_m
* METERS_TO_FEET
)
set(value):
footprint_depth_m = (
value
* FEET_TO_METERS
)
@export_range(0.25, 20.0, 0.01, "suffix: ft")
var height_ft: float:
get:
return (
height_m
* METERS_TO_FEET
)
set(value):
height_m = (
value
* FEET_TO_METERS
)
@export_group("Physical Appearance")
@export var editor_texture: Texture2D = null
@export_range(0.1, 4.0, 0.05)
var editor_texture_scale: float = 1.0
func has_capability(capability: StringName) -> bool:
return capabilities.has(capability)