Files
room_glitch/tests/check_attract.gd
T

44 lines
1.5 KiB
GDScript

extends SceneTree
var starts := 0
var wins := 0
var losses := 0
func _initialize() -> void:
call_deferred("run")
func run() -> void:
var g = load("res://games/frogger/Frogger.tscn").instantiate()
root.add_child(g)
g.set_physics_process(false)
g.music_enabled = false
g.game_started.connect(func(): starts += 1)
g.game_won.connect(func(): wins += 1)
g.game_lost.connect(func(): losses += 1)
g.high_score = 12345
g.score = 1230
for cycle in range(2):
g._physics_process(44)
assert(g.demo_active and not g.is_running)
var highest := 232.0
var arrivals := 0
for frame in range(1921):
g._physics_process(1.0/60)
highest = minf(highest,g.frog.y)
arrivals = maxi(arrivals,g.homes.count(true))
assert(not g.demo_active and g.phase == "scores")
assert(g.score == 1230 and g.high_score == 12345 and g.leaderboard.is_empty())
assert(starts == 0 and wins == 0 and losses == 0)
assert(highest <= 104, "Demo never reached river")
print("Demo cycle ",cycle," highest y=",highest," homes=",arrivals)
g._physics_process(7.1)
assert(g.phase == "title" and g.attract_time == 0)
for state in ["title","scores","demo"]:
g.phase = state
if state == "demo": g.begin_demo()
assert(g.start_game())
assert(not g.demo_active and g.phase == "ready" and g.score == 0)
assert(g.lives == g.starting_lives and not g.homes.has(true))
g.reset_game()
assert(starts == 3 and wins == 0 and losses == 0)
print("Attract isolation, cycling, interruption: PASS")
g.free()
quit()