Files
room_glitch/core/rooms/room_wall_definition.gd
T

39 lines
656 B
GDScript

@tool
class_name RoomWallDefinition
extends Resource
const FEET_TO_METERS: float = 0.3048
const METERS_TO_FEET: float = 1.0 / FEET_TO_METERS
@export var wall_id: StringName = &""
@export var start: Vector2 = Vector2.ZERO
@export var end: Vector2 = Vector2(
1.0,
0.0
)
#
# Stored internally in meters so existing room/layout
# rendering code keeps working without modification.
#
@export_storage
var thickness: float = 0.10
@export_group("Physical Dimensions")
@export_range(0.01, 4.0, 0.01, "suffix: ft")
var thickness_ft: float:
get:
return (
thickness
* METERS_TO_FEET
)
set(value):
thickness = (
value
* FEET_TO_METERS
)