Files
room_glitch/tools/room_controller/export_catalog.gd
T

39 lines
2.5 KiB
GDScript

extends SceneTree
## Export designer resources to the controller's deployment catalog.
func _initialize() -> void:
call_deferred("run")
func run() -> void:
var database: ProjectDatabase = load("res://data/project_database.tres")
var room: RoomDefinition = load("res://data/rooms/arcade_room.tres")
var catalog := {"version": 1, "games": {}, "cabinets": {}, "scenarios": {}, "layout": {"boundary": [], "walls": [], "devices": []}}
for game in database.games:
catalog.games[str(game.game_id)] = {"name": game.display_name, "requirements": Array(game.required_capabilities), "alternatives": Array(game.control_alternatives)}
for cabinet in database.cabinets:
var actions: Array = []
if cabinet.hardware_config != null:
for action in cabinet.hardware_config.actions: actions.append(str(action.action_id))
var placement := room.get_cabinet_placement(cabinet.cabinet_id)
catalog.cabinets[str(cabinet.cabinet_id)] = {"name": cabinet.display_name, "capabilities": Array(cabinet.capabilities), "actions": actions, "position": [placement.position.x, placement.position.y] if placement else null}
for scenario in database.scenarios:
var assignments: Array = []
for assignment in scenario.assignments:
if assignment.cabinet == null or assignment.game == null: continue
var mappings := {}
for mapping in assignment.event_mappings:
if not mappings.has(str(mapping.game_event)): mappings[str(mapping.game_event)] = []
mappings[str(mapping.game_event)].append_array(Array(mapping.hardware_actions))
assignments.append({"cabinet": str(assignment.cabinet.cabinet_id), "game": str(assignment.game.game_id), "variant": str(assignment.variant), "activate_after_win": str(assignment.activate_after_win), "mappings": mappings})
catalog.scenarios[str(scenario.scenario_id)] = {"name": scenario.display_name, "assignments": assignments}
for point in room.boundary_points: catalog.layout.boundary.append([point.x, point.y])
for wall in room.walls: catalog.layout.walls.append([[wall.start.x, wall.start.y], [wall.end.x, wall.end.y]])
for device in room.devices:
catalog.layout.devices.append({"id": str(device.device_id), "name": device.display_name, "position": [device.position.x, device.position.y]})
var file := FileAccess.open("res://tools/room_controller/catalog.json", FileAccess.WRITE)
if file == null:
push_error("Cannot write controller catalog")
quit(1)
return
file.store_string(JSON.stringify(catalog, "\t"))
print("Exported controller catalog from editor resources")
quit()