Files
room_glitch/setup/pc/tools/room_controller/server.py
T

389 lines
20 KiB
Python

#!/usr/bin/env python3
"""Arcade room controller and browser operator; Python standard library only."""
import argparse
import hmac
import json
import os
from pathlib import Path
import sqlite3
import time
import uuid
from urllib.parse import urlparse
from http.server import BaseHTTPRequestHandler, HTTPServer
class Room:
def __init__(self, database, clock=time.time, cabinet_id="cabinet_01"):
self.clock = clock
self.cabinet_id = cabinet_id
self.db = sqlite3.connect(database, check_same_thread=False)
self.db.execute("CREATE TABLE IF NOT EXISTS room (id INTEGER PRIMARY KEY, value TEXT NOT NULL)")
self.db.execute("CREATE TABLE IF NOT EXISTS cabinet_rooms (id TEXT PRIMARY KEY, value TEXT NOT NULL)")
row = self.db.execute("SELECT value FROM cabinet_rooms WHERE id=?", (cabinet_id,)).fetchone()
if row is None and cabinet_id == "cabinet_01":
row = self.db.execute("SELECT value FROM room WHERE id=1").fetchone()
self.state = json.loads(row[0]) if row else dict(
session="", phase="idle", reward="not requested", commands=[], seen=[], history=[])
# Never carry live connectivity across a controller restart.
self.last_seen = 0
self.boot = self.state.get("boot", "")
self.version = "unknown"
self.gpio = "unknown"
self.state.setdefault("game", "pacman")
self.state.setdefault("mappings", {"game_won": ["coin_release"]})
self.save()
def save(self):
with self.db:
self.db.execute("INSERT OR REPLACE INTO cabinet_rooms VALUES (?, ?)", (self.cabinet_id, json.dumps(self.state)))
def log(self, message):
self.state["history"].append(dict(time=self.clock(), message=message))
self.state["history"] = self.state["history"][-100:]
def online(self):
return self.last_seen > 0 and self.clock() - self.last_seen < 4
def snapshot(self):
self.expire()
return dict(self.state, online=self.online(), cabinet=self.cabinet_id,
version=self.version, gpio=self.gpio,
last_seen=self.last_seen, protocol=2)
def expire(self):
for command in self.state["commands"]:
if command["status"] == "queued" and self.clock() > command["expires"]:
command["status"] = "unknown"
if command["type"] in ("reward", "output"):
self.state["reward" if command["type"] == "reward" else "last_output"] = "unknown — inspect hardware; not automatically retried"
else:
self.state["phase"] = "needs_prepare"
self.log(command["type"] + " acknowledgement timed out")
self.save()
def command(self, kind):
command = dict(id=str(uuid.uuid4()), session=self.state["session"], type=kind,
status="queued", expires=self.clock() + 15)
if kind == "prepare":
command.update(game=self.state["game"], variant=self.state.get("variant", "standard"))
self.state["commands"].append(command)
self.log("Queued " + kind)
return command
def operator(self, action):
self.expire()
if not self.online(): raise ValueError("Cabinet is offline; no command sent")
if any(c["status"] == "queued" and c["type"] not in ("output", "reward") for c in self.state["commands"]):
raise ValueError("Wait for the pending command or its timeout")
if action in ("prepare", "reset"):
if action == "prepare" and self.state["phase"] not in ("idle", "won", "lost", "needs_prepare"):
raise ValueError("Reset the active session before preparing again")
self.state.update(session=str(uuid.uuid4()), phase="preparing" if action == "prepare" else "resetting",
reward="not requested", commands=[], seen=[])
self.command(action)
elif action == "start":
if self.state["phase"] != "ready": raise ValueError("Prepare the cabinet first")
self.state["phase"] = "starting"
self.command("start")
else:
raise ValueError("Unknown operator action")
self.save()
return self.snapshot()
def poll(self, data):
if data.get("cabinet") != self.cabinet_id or data.get("protocol") not in (1, 2):
raise ValueError("Wrong cabinet or protocol version")
boot = data.get("boot")
if not isinstance(boot, str) or not 1 <= len(boot) <= 100:
raise ValueError("Missing cabinet boot identity")
if self.boot and boot != self.boot:
self.state.update(session="", phase="needs_prepare", commands=[], seen=[], reward="not requested")
self.log("Cabinet restarted; operator must prepare a new session")
self.boot = boot
self.state["boot"] = boot
self.last_seen = self.clock()
self.version = str(data.get("version", "unknown"))[:80]
self.gpio = str(data.get("gpio", "unknown"))[:100]
self.expire()
reports = data.get("reports", [])
if not isinstance(reports, list) or len(reports) > 50: raise ValueError("Invalid reports")
for report in reports:
if not isinstance(report, dict): raise ValueError("Invalid report")
if report.get("session") != self.state["session"]: continue
if report.get("kind") == "ack":
self.ack(report)
elif report.get("kind") == "event":
self.event(report)
self.save()
return dict(ok=True, session=self.state["session"],
commands=[c for c in self.state["commands"] if c["status"] == "queued"])
def ack(self, report):
command = next((c for c in self.state["commands"] if c["id"] == report.get("id")), None)
if command is None or command["status"] != "queued": return
success = report.get("ok") is True
command["status"] = "accepted" if success else "failed"
self.log("%s: %s" % (command["type"], str(report.get("detail", command["status"]))[:200]))
if command["type"] == "output":
self.state["last_output"] = "accepted (physical state unconfirmed)" if success else "failed or uncertain"
elif command["type"] == "reward":
statuses = [c["status"] for c in self.state["commands"] if c["type"] == "reward"]
if any(s in ("failed", "unknown") for s in statuses):
self.state["reward"] = "failed or uncertain — inspect cabinet"
elif all(s == "accepted" for s in statuses):
self.state["reward"] = "GPIO accepted (physical delivery unconfirmed)"
else:
self.state["reward"] = "requested"
elif success:
self.state["phase"] = {"prepare": "ready", "reset": "waiting" if self.state.get("gate") else "idle", "start": "playing"}[command["type"]]
if command["type"] == "prepare" and self.state.pop("auto_start", False):
self.state["phase"] = "starting"
self.command("start")
if command["type"] == "prepare":
for action in self.state["mappings"].get("game_activated", []):
self.command("output")["action_id"] = action
else:
self.state["phase"] = "needs_prepare"
def event(self, report):
event_id = report.get("id")
if not isinstance(event_id, str) or not 1 <= len(event_id) <= 100: return
if event_id in self.state["seen"]: return
self.state["seen"].append(event_id)
self.state["seen"] = self.state["seen"][-500:]
name = report.get("event")
if name == "started" and self.state["phase"] in ("ready", "starting"):
self.state["phase"] = "playing"
elif name == "won" and self.state["phase"] == "playing":
self.state["phase"] = "won"
if self.state["reward"] == "not requested" and self.state["mappings"].get("game_won"):
self.state["reward"] = "requested"
elif name == "lost" and self.state["phase"] == "playing":
self.state["phase"] = "lost"
else:
return
self.log(self.state["game"] + " " + name)
for action in self.state["mappings"].get("game_" + name, []):
command = self.command("reward" if name == "won" else "output")
command["action_id"] = action
class Fleet:
"""Editor catalog plus independently acknowledged cabinet sessions."""
def __init__(self, database, catalog, clock=time.time):
self.catalog = catalog
self.rooms = {key: Room(database, clock, key) for key in catalog["cabinets"]}
def compatible(self, cabinet, game):
definition = self.catalog["games"][game]
capabilities = set(self.catalog["cabinets"][cabinet]["capabilities"])
alternatives = definition.get("alternatives", [])
return set(definition["requirements"]) <= capabilities and (not alternatives or any(set(a) <= capabilities for a in alternatives))
def snapshot(self):
cabinets = {}
for key, room in self.rooms.items():
cabinets[key] = dict(room.snapshot(), definition=self.catalog["cabinets"][key],
compatible_games=[g for g in self.catalog["games"] if self.compatible(key, g)])
# Retain the single-cabinet desktop UI response while the browser offers the fleet view.
first = cabinets.get("cabinet_01", next(iter(cabinets.values())))
return dict(first, cabinets=cabinets, catalog=self.catalog)
def validate_assignment(self, item):
cabinet, game = item.get("cabinet"), item.get("game")
if cabinet not in self.rooms or game not in self.catalog["games"]:
raise ValueError("Unknown cabinet or game")
if not self.compatible(cabinet, game): raise ValueError(f"{game} cannot run on {cabinet}: hardware requirements not met")
if item.get("variant", "standard") != "standard": raise ValueError("Only standard variants are supported by this runtime")
allowed = set(self.catalog["cabinets"][cabinet]["actions"])
for event, actions in item.get("mappings", {}).items():
if event not in ("game_activated", "game_started", "game_won", "game_lost"):
raise ValueError(f"Scenario event {event} is not implemented in managed runtime")
if not set(actions) <= allowed: raise ValueError("Scenario refers to an unknown hardware action")
room = self.rooms[cabinet]
room.expire()
if not room.online(): raise ValueError(f"{cabinet} is offline")
if room.state["phase"] not in ("idle", "won", "lost", "needs_prepare"):
raise ValueError(f"Reset {cabinet} before preparing a new assignment")
if any(c["status"] == "queued" for c in room.state["commands"]):
raise ValueError(f"{cabinet} has a pending command")
def operator(self, action, data=None):
data = data or {}
if action == "prepare_scenario":
scenario_id = data.get("scenario")
scenario = self.catalog["scenarios"].get(scenario_id)
if not scenario: raise ValueError("Unknown scenario")
assignments = scenario["assignments"]
if not assignments or len({a["cabinet"] for a in assignments}) != len(assignments):
raise ValueError("Scenario must have unique, nonempty cabinet assignments")
# Validate the whole plan before sending anything to any cabinet.
for item in assignments: self.validate_assignment(item)
by_id = {a["cabinet"]: a for a in assignments}
for item in assignments:
visited = {item["cabinet"]}
source = item.get("activate_after_win", "")
while source:
if source not in by_id: raise ValueError("Dependency cabinet must be assigned in the same scenario")
if source in visited: raise ValueError("Cabinet activation dependencies cannot form a cycle")
visited.add(source)
source = by_id[source].get("activate_after_win", "")
for item in assignments: self.prepare(item, scenario_id)
# Bind dependencies to this particular run, never an earlier win.
for item in assignments:
source = item.get("activate_after_win")
if source:
room = self.rooms[item["cabinet"]]
room.state["gate"] = dict(cabinet=source, session=self.rooms[source].state["session"])
room.log("Waiting for " + source + " to win")
room.save()
elif action == "prepare":
cabinet = data.get("cabinet", "cabinet_01")
item = dict(cabinet=cabinet, game=data.get("game", "pacman"), mappings={})
self.validate_assignment(item)
# Manual overrides do not inherit a reward from the previous scenario.
self.prepare(item, "manual override")
else:
cabinet = data.get("cabinet", "cabinet_01")
if cabinet not in self.rooms: raise ValueError("Unknown cabinet")
if action == "start" and self.rooms[cabinet].state.get("gate"):
raise ValueError("This cabinet starts automatically after its dependency wins")
self.rooms[cabinet].operator(action)
if action == "reset":
self.rooms[cabinet].state.pop("gate", None)
self.rooms[cabinet].state.pop("auto_start", None)
self.rooms[cabinet].save()
self.advance()
return self.snapshot()
def prepare(self, item, scenario):
room = self.rooms[item["cabinet"]]
room.state.update(game=item["game"], mappings=item.get("mappings", {}),
variant=item.get("variant", "standard"), scenario=scenario)
room.state.pop("gate", None)
room.state.pop("auto_start", None)
room.operator("reset" if item.get("activate_after_win") else "prepare")
room.log("Assignment from " + scenario)
room.save()
def poll(self, data):
cabinet = data.get("cabinet")
if data.get("protocol") != 2: raise ValueError("Update cabinet export: controller requires protocol 2")
if cabinet not in self.rooms: raise ValueError("Unknown cabinet")
self.rooms[cabinet].poll(data)
self.advance()
room = self.rooms[cabinet]
return dict(ok=True, session=room.state["session"],
commands=[c for c in room.state["commands"] if c["status"] == "queued"])
def advance(self):
# Invalidate descendants when their source is reset/reassigned/restarted.
# Iterate to propagate invalidation through longer chains.
for _ in self.rooms:
for room in self.rooms.values():
gate = room.state.get("gate")
if not gate: continue
source = self.rooms.get(gate["cabinet"])
if source is None or source.state["session"] != gate["session"]:
room.state.update(session=str(uuid.uuid4()), phase="needs_prepare", commands=[], seen=[], gate=None, auto_start=False)
room.log("Dependency session ended; prepare the scenario again")
room.save()
for room in self.rooms.values():
gate = room.state.get("gate")
if not gate or room.state["phase"] != "waiting" or not room.online(): continue
source = self.rooms[gate["cabinet"]]
if source.state["phase"] == "won":
room.state.update(phase="preparing", auto_start=True)
room.command("prepare")
room.log("Activated by " + gate["cabinet"] + " win")
room.save()
def handler_for(room, operator_token, cabinet_token):
class Handler(BaseHTTPRequestHandler):
def do_GET(self):
if self.path not in ("/", "/index.html"):
self.respond(404, {"error": "Not found"})
return
body = (Path(__file__).parent / "operator.html").read_bytes()
self.send_response(200)
self.send_header("Content-Type", "text/html; charset=utf-8")
self.send_header("Content-Length", str(len(body)))
self.send_header("Cache-Control", "no-store")
self.send_header("X-Frame-Options", "DENY")
self.end_headers()
self.wfile.write(body)
def do_POST(self):
try:
length = int(self.headers.get("Content-Length", "0"))
if not 0 <= length <= 65536: raise ValueError("Request too large")
data = json.loads(self.rfile.read(length) or b"{}")
if not isinstance(data, dict): raise ValueError("Expected object")
expected = operator_token
if self.path == "/cabinet/poll":
expected = cabinet_token.get(data.get("cabinet"), "") if isinstance(cabinet_token, dict) else cabinet_token
if not expected:
self.respond(401, {"error": "Cabinet credentials not provisioned"})
return
if not hmac.compare_digest(self.headers.get("Authorization", ""), "Bearer " + expected):
self.respond(401, {"error": "Unauthorized"})
return
origin = self.headers.get("Origin")
if origin and urlparse(origin).netloc != self.headers.get("Host"):
raise ValueError("Cross-origin requests are disabled")
if self.path == "/cabinet/poll": result = room.poll(data)
elif self.path == "/operator/state": result = room.snapshot()
elif self.path == "/operator/command":
result = room.operator(data.get("action"), data) if isinstance(room, Fleet) else room.operator(data.get("action"))
else: raise ValueError("Unknown endpoint")
self.respond(200, result)
except (ValueError, TypeError, KeyError) as exc:
self.respond(400, {"error": str(exc)})
def setup(self):
super().setup()
self.connection.settimeout(3)
def respond(self, code, data):
body = json.dumps(data).encode()
self.send_response(code)
self.send_header("Content-Type", "application/json")
self.send_header("Content-Length", str(len(body)))
self.end_headers()
self.wfile.write(body)
def log_message(self, *_args): pass
return Handler
def main():
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument("--bind", default="127.0.0.1")
parser.add_argument("--port", type=int, default=8766)
parser.add_argument("--database", default="arcade_room.sqlite3")
parser.add_argument("--catalog", default=str(Path(__file__).with_name("catalog.json")))
args = parser.parse_args()
operator = os.environ.get("ARCADE_OPERATOR_TOKEN", "")
cabinet = os.environ.get("ARCADE_CABINET_TOKEN", "")
try:
tokens = json.loads(os.environ.get("ARCADE_CABINET_TOKENS", "{}"))
except ValueError:
parser.error("ARCADE_CABINET_TOKENS must be a JSON object")
if not isinstance(tokens, dict): parser.error("ARCADE_CABINET_TOKENS must be a JSON object")
if cabinet: tokens.setdefault("cabinet_01", cabinet)
if not isinstance(tokens, dict) or not tokens or len(operator) < 16 or any(not isinstance(t, str) or len(t) < 16 or t == operator for t in tokens.values()) or len(set(tokens.values())) != len(tokens):
parser.error("Set an operator token and unique cabinet tokens (16+ characters); use ARCADE_CABINET_TOKEN for cabinet_01 or ARCADE_CABINET_TOKENS JSON for multiple cabinets")
catalog = json.loads(Path(args.catalog).read_text(encoding="utf-8"))
room = Fleet(Path(args.database), catalog)
server = HTTPServer((args.bind, args.port), handler_for(room, operator, tokens))
print(f"Arcade controller ready at http://{args.bind}:{args.port}/ — {len(room.rooms)} cabinets", flush=True)
try: server.serve_forever()
except KeyboardInterrupt: pass
finally:
server.server_close()
for cabinet_room in room.rooms.values(): cabinet_room.db.close()
if __name__ == "__main__": main()