Files
Jeff Luke 41ef12f954 Add Pac-Man power-on flow and document Odin integration
- Add a four-second arcade-style boot sequence followed by the
  Character / Nickname introduction.
- Separate cabinet power-on from RFID credit and player Start.
- Add operator Power on control and cabinet power-state reporting.
- Prevent repeated power commands from restarting boot or gameplay.
- Ignore RFID scans received before the cabinet is ready.
- Add power-state, RFID, controller, and GPIO feedback regression tests.

- Expand the master walkthrough with export, packaging, file transfer,
  fresh-Pi setup, RFID compilation, and end-to-end testing instructions.
- Correct tester hardware documentation: BCM23/J20 drives an LED;
  physical buttons connect through a separate I2C1 input board.
- Document operator-triggered power-on as the current test workflow
  and retain the temporary 2.4 configuration compatibility notes.
- Record successful physical testing of power-on, RFID credit,
  and player Start.

- Add an Odin integration README describing the proposed Rust/NATS
  bridge, shared messages, Flutter GM interface, autopilot sequencing,
  hardware ownership, and Starfish SSH-management role.
- Define migration milestones and information needed from the
  framework owner; link the integration guide from the root README.

Validation: 69 controller tests, 10 GPIO tests, Pac-Man power/RFID
checks, managed-cabinet lifecycle checks, and visual screen inspection.
2026-10-17 18:47:26 -07:00

36 lines
1.8 KiB
Python

import unittest
from test_room import server
class PowerTests(unittest.TestCase):
def setUp(self):
self.room=server.Room(':memory:',lambda:100)
self.room.poll(dict(cabinet='cabinet_01',protocol=2,boot='a',features=['pacman_power_v1'],reports=[]))
self.room.state.update(game='pacman',game_config={'power_on_device':'button'},mappings={})
def tearDown(self): self.room.db.close()
def prepare(self):
self.room.operator('prepare')
command=self.room.state['commands'][-1]
self.room.ack(dict(id=command['id'],ok=True))
def test_operator_power_and_duplicate_events(self):
self.prepare()
self.assertEqual(self.room.state['phase'],'powered_off')
with self.assertRaises(ValueError): self.room.operator('start')
self.room.operator('power_on')
command=self.room.state['commands'][-1]
self.room.ack(dict(id=command['id'],ok=True))
self.assertEqual(self.room.state['phase'],'booting')
with self.assertRaises(ValueError): self.room.operator('start')
self.room.event(dict(id='booted',event='power_ready'))
self.assertEqual(self.room.state['phase'],'ready')
with self.assertRaises(ValueError): self.room.operator('power_on')
self.room.event(dict(id='booted',event='power_ready'))
self.assertEqual(self.room.state['phase'],'ready')
def test_dependency_autostart_waits_for_boot(self):
self.room.state.update(game_config={},auto_start=True)
self.prepare()
self.assertEqual(self.room.state['phase'],'booting')
self.assertFalse(any(c['type']=='start' for c in self.room.state['commands']))
self.room.event(dict(id='booted',event='power_ready'))
self.assertEqual(self.room.state['phase'],'starting')
self.assertEqual(sum(c['type']=='start' for c in self.room.state['commands']),1)