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room_glitch/data/games/missile_command.tres

17 lines
1023 B
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[gd_resource type="Resource" script_class="GameDefinition" load_steps=8 format=3]
[ext_resource type="Script" path="res://core/games/game_definition.gd" id="1"]
[ext_resource type="Script" path="res://core/games/game_event_definition.gd" id="2"]
[ext_resource type="PackedScene" path="res://games/missile_command/MissileCommand.tscn" id="3"]
[ext_resource type="Resource" path="res://data/game_events/game_started.tres" id="4"]
[ext_resource type="Resource" path="res://data/game_events/game_won.tres" id="5"]
[ext_resource type="Resource" path="res://data/game_events/game_lost.tres" id="6"]
[ext_resource type="Resource" path="res://data/game_events/game_reset.tres" id="7"]
[resource]
script = ExtResource("1")
game_id = &"missile_command"
display_name = "Missile Command"
scene = ExtResource("3")
required_capabilities = Array[StringName]([&"trackball", &"button_1", &"button_2", &"button_3", &"start_button"])
events = Array[ExtResource("2")]([ExtResource("4"), ExtResource("5"), ExtResource("6"), ExtResource("7")])