@tool extends Node2D ## Draw above actors in the same native-pixel coordinate system. const FRAME := Rect2(0, 0, 224, 288) func _process(_delta: float) -> void: queue_redraw() func _draw() -> void: var outer := (get_global_transform_with_canvas().affine_inverse() * get_viewport_rect()).merge(FRAME) draw_rect(Rect2(outer.position, Vector2(FRAME.position.x-outer.position.x, outer.size.y)), Color.BLACK) draw_rect(Rect2(Vector2(FRAME.end.x,outer.position.y),Vector2(outer.end.x-FRAME.end.x,outer.size.y)), Color.BLACK) draw_rect(Rect2(Vector2(0,outer.position.y),Vector2(FRAME.size.x,-outer.position.y)), Color.BLACK) draw_rect(Rect2(Vector2(0,FRAME.end.y),Vector2(FRAME.size.x,outer.end.y-FRAME.end.y)), Color.BLACK)