extends SceneTree ## Export designer resources to the controller's deployment catalog. func _initialize() -> void: call_deferred("run") func run() -> void: var database: ProjectDatabase = load("res://data/project_database.tres") var room: RoomDefinition = load("res://data/rooms/arcade_room.tres") var catalog := {"version": 1, "games": {}, "cabinets": {}, "scenarios": {}, "layout": {"boundary": [], "walls": [], "devices": []}} for game in database.games: catalog.games[str(game.game_id)] = {"name": game.display_name, "requirements": Array(game.required_capabilities), "alternatives": Array(game.control_alternatives)} for cabinet in database.cabinets: var actions: Array = [] if cabinet.hardware_config != null: for action in cabinet.hardware_config.actions: actions.append(str(action.action_id)) var placement := room.get_cabinet_placement(cabinet.cabinet_id) catalog.cabinets[str(cabinet.cabinet_id)] = {"name": cabinet.display_name, "capabilities": Array(cabinet.capabilities), "actions": actions, "position": [placement.position.x, placement.position.y] if placement else null} for scenario in database.scenarios: var assignments: Array = [] for assignment in scenario.assignments: if assignment.cabinet == null or assignment.game == null: continue var mappings := {} for mapping in assignment.event_mappings: if not mappings.has(str(mapping.game_event)): mappings[str(mapping.game_event)] = [] mappings[str(mapping.game_event)].append_array(Array(mapping.hardware_actions)) assignments.append({"cabinet": str(assignment.cabinet.cabinet_id), "game": str(assignment.game.game_id), "variant": str(assignment.variant), "mappings": mappings}) catalog.scenarios[str(scenario.scenario_id)] = {"name": scenario.display_name, "assignments": assignments} for point in room.boundary_points: catalog.layout.boundary.append([point.x, point.y]) for wall in room.walls: catalog.layout.walls.append([[wall.start.x, wall.start.y], [wall.end.x, wall.end.y]]) for device in room.devices: catalog.layout.devices.append({"id": str(device.device_id), "name": device.display_name, "position": [device.position.x, device.position.y]}) var file := FileAccess.open("res://tools/room_controller/catalog.json", FileAccess.WRITE) if file == null: push_error("Cannot write controller catalog") quit(1) return file.store_string(JSON.stringify(catalog, "\t")) print("Exported controller catalog from editor resources") quit()