extends SceneTree func _initialize() -> void: call_deferred("run") func run() -> void: var game = load("res://games/galaga/Galaga.tscn").instantiate() root.add_child(game) game.set_physics_process(false) game.state="playing" game.player.position=Vector2(112.1,256.1) await process_frame await process_frame await RenderingServer.frame_post_draw var first := root.get_texture().get_image().get_data() game.player.position=Vector2(112.4,256.4) await process_frame await process_frame await RenderingServer.frame_post_draw assert(first==root.get_texture().get_image().get_data(),"Fractional positions within the same native pixel must render identically") game.player.position=Vector2(112.7,256.7) await process_frame await process_frame await RenderingServer.frame_post_draw assert(first!=root.get_texture().get_image().get_data(),"Crossing a native pixel boundary must move the rendered sprite") print("NATIVE PIXEL RENDER TEST PASS") quit()