Expand Glitch operations hub, cabinet authoring, deployment, and RFID support
Operator hub - Introduce Escape Gallery branding and Glitch: the Dark Machine room views - Add cabinet illustrations, Pac-Man marquee/gameplay artwork, and waiting states - Add device feedback panels with RFID readings, input/output states, and stale status - Add logged operator hardware interventions with request deduplication Room and cabinet authoring - Add a visual custom-PCB connection editor with per-cabinet device inventory - Support device IDs, bindings, wiring notes, input polarity, and validation - Add physical-room label/dimension toggles and editable doorway annotations - Preserve doorway changes through undo, save, and revert - Expand cabinet profiles, room layout, and Glitch scenario resources Scenarios and gameplay - Add per-assignment game configuration and runtime feature validation - Add timed test wins and Frogger individual-home objectives - Add the three-cabinet timed/score/Frogger test scenario - Add Cabinet 1 Pac-Man RFID credits, credit sound, and CREDIT 0/1 display - Require physical Start after an accepted scan and prevent duplicate credits Pi hardware and deployment - Add GPIO feedback sampling and a separate multiplexed RFID helper - Validate reader pin ownership and input/output conflicts - Add SSH cabinet startup and Pi desktop-session service support - Add master packaging, site setup, SSH enrollment, and staged cabinet releases - Verify deployment manifests and support explicit activation/status/log commands Documentation and verification - Consolidate the root README around the current architecture and setup workflow - Add the complete master/Pi/RFID export and deployment walkthrough - Document network isolation, credentials, card identification, and rollback - Add PCB, room-editor, feedback, credit, deployment, and controller tests - Isolate protocol tests from designer-edited cabinet configurations Known limitations - RFID helper compilation and physical Pi commissioning remain unverified - Fleet provisioning does not yet configure RFID-only installations completely - Broader Pac-Man tests retain a ghost-capture assertion failure - Staged exports must be rebuilt and checked before deploying runtime 2.3
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"""Three real game clients; no GPIO, no live deployment database."""
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import json
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import os
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from pathlib import Path
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import subprocess
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import sys
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import tempfile
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import threading
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import time
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import urllib.request
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from http.server import HTTPServer
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from test_room import ROOT, server
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with tempfile.TemporaryDirectory() as temp:
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fleet=server.Fleet(Path(temp)/'chain.db',json.loads((ROOT/'tools/room_controller/catalog.json').read_text()))
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service=HTTPServer(('127.0.0.1',0),server.handler_for(fleet,'test-operator-token',{'cabinet_01':'test-token-one-123','cabinet_02':'test-token-two-123','cabinet_03':'test-token-three-123'}))
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thread=threading.Thread(target=service.serve_forever,daemon=True)
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thread.start()
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url='http://127.0.0.1:'+str(service.server_port)
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processes=[]
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def post(path,data={}):
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request=urllib.request.Request(url+path,data=json.dumps(data).encode(),headers={'Authorization':'Bearer test-operator-token'})
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with urllib.request.urlopen(request,timeout=3) as response: return json.load(response)
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def wait(predicate):
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deadline=time.monotonic()+30
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while time.monotonic()<deadline:
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state=post('/operator/state')
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if predicate(state['cabinets']): return state
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time.sleep(.1)
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raise AssertionError('Timed out waiting for chain state')
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try:
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for cabinet,token in [('cabinet_01','test-token-one-123'),('cabinet_02','test-token-two-123'),('cabinet_03','test-token-three-123')]:
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processes.append(subprocess.Popen([sys.argv[1],'--headless','--path',str(ROOT),'--log-file',str(Path(temp)/(cabinet+'.log')),'--script','tests/room_network/objective_agent.gd','--','--cabinet='+cabinet,'--test-no-reward'],env=dict(os.environ,ARCADE_ROOM_URL=url,ARCADE_CABINET_TOKEN=token)))
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wait(lambda c:all(c[k]['online'] for k in ['cabinet_01','cabinet_02','cabinet_03']))
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post('/operator/command',{'action':'prepare_scenario','scenario':'three_cabinet_objective_test'})
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wait(lambda c:c['cabinet_01']['phase']=='ready' and c['cabinet_02']['phase']=='waiting' and c['cabinet_03']['phase']=='waiting')
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post('/operator/command',{'action':'start','cabinet':'cabinet_01'})
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state=wait(lambda c:all(c[k]['phase']=='won' for k in ['cabinet_01','cabinet_02','cabinet_03']))
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commands=state['cabinets']['cabinet_02']['commands']
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assert [c['type'] for c in commands]==['reset','prepare','start']
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assert all(c['status']=='accepted' for c in commands)
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assert [c['type'] for c in state['cabinets']['cabinet_03']['commands']]==['reset','prepare','start']
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for process in processes: assert process.wait(timeout=8)==0
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print('PASS: actual five-second auto-win -> 499/500 score boundary -> one Frogger home -> all three wins')
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finally:
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for process in processes:
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if process.poll() is None:
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process.terminate(); process.wait(timeout=5)
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service.shutdown(); service.server_close(); thread.join()
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for room in fleet.rooms.values(): room.db.close()
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