Expand Glitch operations hub, cabinet authoring, deployment, and RFID support
Operator hub - Introduce Escape Gallery branding and Glitch: the Dark Machine room views - Add cabinet illustrations, Pac-Man marquee/gameplay artwork, and waiting states - Add device feedback panels with RFID readings, input/output states, and stale status - Add logged operator hardware interventions with request deduplication Room and cabinet authoring - Add a visual custom-PCB connection editor with per-cabinet device inventory - Support device IDs, bindings, wiring notes, input polarity, and validation - Add physical-room label/dimension toggles and editable doorway annotations - Preserve doorway changes through undo, save, and revert - Expand cabinet profiles, room layout, and Glitch scenario resources Scenarios and gameplay - Add per-assignment game configuration and runtime feature validation - Add timed test wins and Frogger individual-home objectives - Add the three-cabinet timed/score/Frogger test scenario - Add Cabinet 1 Pac-Man RFID credits, credit sound, and CREDIT 0/1 display - Require physical Start after an accepted scan and prevent duplicate credits Pi hardware and deployment - Add GPIO feedback sampling and a separate multiplexed RFID helper - Validate reader pin ownership and input/output conflicts - Add SSH cabinet startup and Pi desktop-session service support - Add master packaging, site setup, SSH enrollment, and staged cabinet releases - Verify deployment manifests and support explicit activation/status/log commands Documentation and verification - Consolidate the root README around the current architecture and setup workflow - Add the complete master/Pi/RFID export and deployment walkthrough - Document network isolation, credentials, card identification, and rollback - Add PCB, room-editor, feedback, credit, deployment, and controller tests - Isolate protocol tests from designer-edited cabinet configurations Known limitations - RFID helper compilation and physical Pi commissioning remain unverified - Fleet provisioning does not yet configure RFID-only installations completely - Broader Pac-Man tests retain a ghost-capture assertion failure - Staged exports must be rebuilt and checked before deploying runtime 2.3
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{
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"button_2",
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"button_4",
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"button_5",
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"button_6",
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"select_button",
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"trackball",
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"joystick_8way",
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"port": "J17",
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{
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{
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"id": "cab1_rfid2",
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"kind": "rfid",
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"name": "RFID Reader 2",
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"port": "J2",
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},
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{
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"id": "cab1_rfid1",
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"name": "RFID Reader 1",
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"start_button",
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"joystick_4way"
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],
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"name": "Cabinet 03",
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"position": null
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}
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},
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"games": {
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"frogger": {
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"name": "Frogger",
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"start_button"
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]
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},
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"galaga": {
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"name": "Galaga",
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"start_button"
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]
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},
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"missile_command": {
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"alternatives": [],
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"name": "Missile Command",
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"button_2",
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"button_3",
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"start_button"
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]
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},
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"pacman": {
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"name": "Pac-Man",
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"joystick_4way",
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"start_button"
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]
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},
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"robotron": {
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"alternatives": [
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[
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"dual_joystick_8way"
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[
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"joystick_8way",
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"button_1",
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"button_2",
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"button_3",
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"button_4"
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]
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],
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"name": "Robotron 2084",
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]
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"space_invaders": {
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"name": "Space Invaders",
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"tempest": {
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[
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[
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"spinner"
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"trackball"
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"name": "Tempest",
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"scenarios": {
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"cabinet_chain_test": {
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"assignments": [
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{
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"activate_after_win": "",
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"cabinet": "cabinet_01",
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"game": "pacman",
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"mappings": {},
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"variant": "standard"
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},
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{
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"activate_after_win": "cabinet_01",
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"cabinet": "cabinet_02",
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"game": "galaga",
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"mappings": {},
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"variant": "standard"
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}
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],
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"name": "Cabinet 1 -> Cabinet 2"
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},
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"galaga_proof_of_concept": {
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"assignments": [
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{
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"activate_after_win": "",
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"cabinet": "cabinet_01",
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"game": "galaga",
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"mappings": {
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"game_won": [
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"coin_release"
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]
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},
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"variant": "standard"
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}
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],
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"name": "Galaga Proof of Concept"
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},
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"proof_of_concept": {
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"assignments": [
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{
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"activate_after_win": "",
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"cabinet": "cabinet_01",
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"game": "pacman",
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"mappings": {
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"game_won": [
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"coin_release"
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]
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},
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"variant": "standard"
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}
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],
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"name": "Proof of Concept"
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},
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"two_cabinet_test": {
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"assignments": [
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{
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"activate_after_win": "",
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"cabinet": "cabinet_01",
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"game": "pacman",
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"mappings": {
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"game_started": [
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"start_light"
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],
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"game_won": [
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"coin_release"
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]
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},
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"variant": "standard"
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},
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{
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"activate_after_win": "",
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"cabinet": "cabinet_02",
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"game": "galaga",
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"mappings": {
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"game_activated": [
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"glitch_code"
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],
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"game_started": [
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"start_light"
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],
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"game_won": [
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"coin_release"
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]
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},
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"variant": "standard"
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}
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],
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"name": "Two Cabinet Test"
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},
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"three_cabinet_objective_test": {
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"assignments": [
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{
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"activate_after_win": "",
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"cabinet": "cabinet_01",
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"game": "pacman",
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"game_config": {
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"boards_to_win": 0,
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"score_to_win": 0,
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"test_auto_win_seconds": 5.0
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},
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"mappings": {},
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"variant": "standard"
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},
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{
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"activate_after_win": "cabinet_01",
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"cabinet": "cabinet_02",
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"game": "galaga",
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"game_config": {
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"score_to_win": 500,
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"stages_to_win": 0
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},
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"mappings": {},
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"variant": "standard"
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},
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{
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"activate_after_win": "cabinet_02",
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"cabinet": "cabinet_03",
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"game": "frogger",
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"game_config": {
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"boards_to_win": 0,
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"homes_to_win": 1
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},
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"mappings": {},
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"variant": "standard"
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}
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],
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"name": "3-Cabinet Test: 5 seconds / 500 points / 1 frog"
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},
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"pacman_rfid_credit_test": {
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"assignments": [
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{
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"activate_after_win": "",
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"cabinet": "cabinet_01",
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"game": "pacman",
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"game_config": {
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"boards_to_win": 1,
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"rfid_allowed_uids": [],
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"rfid_credit_device": "cab1_rfid1",
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"score_to_win": 0
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},
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"mappings": {},
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"variant": "standard"
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}
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],
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"name": "Cabinet 1: Pac-Man RFID credit"
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}
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},
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"version": 1
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}
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