Expand Glitch operations hub, cabinet authoring, deployment, and RFID support

Operator hub
- Introduce Escape Gallery branding and Glitch: the Dark Machine room views
- Add cabinet illustrations, Pac-Man marquee/gameplay artwork, and waiting states
- Add device feedback panels with RFID readings, input/output states, and stale status
- Add logged operator hardware interventions with request deduplication

Room and cabinet authoring
- Add a visual custom-PCB connection editor with per-cabinet device inventory
- Support device IDs, bindings, wiring notes, input polarity, and validation
- Add physical-room label/dimension toggles and editable doorway annotations
- Preserve doorway changes through undo, save, and revert
- Expand cabinet profiles, room layout, and Glitch scenario resources

Scenarios and gameplay
- Add per-assignment game configuration and runtime feature validation
- Add timed test wins and Frogger individual-home objectives
- Add the three-cabinet timed/score/Frogger test scenario
- Add Cabinet 1 Pac-Man RFID credits, credit sound, and CREDIT 0/1 display
- Require physical Start after an accepted scan and prevent duplicate credits

Pi hardware and deployment
- Add GPIO feedback sampling and a separate multiplexed RFID helper
- Validate reader pin ownership and input/output conflicts
- Add SSH cabinet startup and Pi desktop-session service support
- Add master packaging, site setup, SSH enrollment, and staged cabinet releases
- Verify deployment manifests and support explicit activation/status/log commands

Documentation and verification
- Consolidate the root README around the current architecture and setup workflow
- Add the complete master/Pi/RFID export and deployment walkthrough
- Document network isolation, credentials, card identification, and rollback
- Add PCB, room-editor, feedback, credit, deployment, and controller tests
- Isolate protocol tests from designer-edited cabinet configurations

Known limitations
- RFID helper compilation and physical Pi commissioning remain unverified
- Fleet provisioning does not yet configure RFID-only installations completely
- Broader Pac-Man tests retain a ghost-capture assertion failure
- Staged exports must be rebuilt and checked before deploying runtime 2.3
This commit is contained in:
Jeff Luke committed 2026-10-17 14:53:54 -07:00
1 parent 705ec31e0b
commit c1b2195834
90 files changed
+4969 -456

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+209
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@@ -0,0 +1,209 @@
@tool
extends EditorProperty
var open_button: Button
var dialog: ConfirmationDialog
var draft: CabinetPCBConfig
var chosen := "J1"
var buttons: Dictionary = {}
var type_select: OptionButton
var input_pull: CheckBox
var device_name: LineEdit
var device_id: LineEdit
var binding: LineEdit
var notes: TextEdit
var pin_label: Label
var warning_label: Label
var summary: Label
var loading := false
func _init() -> void:
open_button = Button.new()
open_button.text = "Open PCB connections..."
open_button.pressed.connect(_open)
add_child(open_button)
add_focusable(open_button)
func _update_property() -> void:
var config: CabinetPCBConfig = get_edited_object().get(get_edited_property())
open_button.text = "PCB connections (%d)..." % config.connections.size() if config else "Set up PCB connections..."
func _open() -> void:
var source: CabinetPCBConfig = get_edited_object().get(get_edited_property())
draft = source.duplicate(true) if source else CabinetPCBConfig.new()
# Rebuild static labels after editor script reloads as well as dynamic fields.
if is_instance_valid(dialog):
dialog.hide()
dialog.queue_free()
buttons.clear()
_build_dialog()
dialog.title = "%s - Custom GPIO routing PCB" % get_edited_object().display_name
_select(chosen)
dialog.popup_centered_clamped(Vector2i(1120, 760), 0.9)
func _label(text: String, parent: Node) -> Label:
var label := Label.new()
label.text = text
label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
parent.add_child(label)
return label
func _build_dialog() -> void:
dialog = ConfirmationDialog.new()
dialog.ok_button_text = "Apply connections"
dialog.min_size = Vector2i(700, 550)
dialog.confirmed.connect(_apply)
add_child(dialog)
var scroll := ScrollContainer.new()
dialog.add_child(scroll)
var content := VBoxContainer.new()
content.size_flags_horizontal = Control.SIZE_EXPAND_FILL
scroll.add_child(content)
_label("Select a socket, then describe the device. Apply supports Undo/Redo; save the cabinet resource to keep changes.", content)
var panel := PanelContainer.new()
var style := StyleBoxFlat.new()
style.bg_color = Color("164d3a")
style.content_margin_left = 16
style.content_margin_right = 16
style.content_margin_top = 16
style.content_margin_bottom = 16
panel.add_theme_stylebox_override("panel", style)
content.add_child(panel)
var board := VBoxContainer.new()
board.add_theme_constant_override("separation", 18)
panel.add_child(board)
var header := Button.new()
header.text = "J9 | Raspberry Pi GPIO ribbon | verify pin 1 orientation"
header.disabled = true
board.add_child(header)
var middle := HBoxContainer.new()
board.add_child(middle)
var group_index := 0
for group in [["J15", "J14", "J13", "J12", "J11", "J10"], ["J22", "J21", "J20", "J19", "J18", "J17"], ["J16"]]:
var column := VBoxContainer.new()
column.size_flags_horizontal = Control.SIZE_EXPAND_FILL
middle.add_child(column)
_label(["SIGNAL + 3V3", "SIGNAL / GND", "I2C"][group_index], column)
group_index += 1
var grid := GridContainer.new()
grid.columns = group.size()
grid.size_flags_horizontal = Control.SIZE_EXPAND_FILL
column.add_child(grid)
for id in group:
_port_button(id, grid)
_label("READER CONNECTORS | selector BCM22 / BCM27 / BCM17 | shared reset BCM20", board)
var readers := GridContainer.new()
readers.columns = 8
board.add_child(readers)
for index in range(1, 9):
_port_button("J%d" % index, readers)
summary = _label("", content)
var details := HBoxContainer.new()
details.add_theme_constant_override("separation", 24)
content.add_child(details)
var left := VBoxContainer.new()
left.size_flags_horizontal = Control.SIZE_EXPAND_FILL
details.add_child(left)
pin_label = _label("", left)
_label("GPIO is a control signal. Motors, relays and lighting need an appropriate driver and supply. This editor does not write GPIO or install reader drivers.", left)
var form := VBoxContainer.new()
form.size_flags_horizontal = Control.SIZE_EXPAND_FILL
details.add_child(form)
_label("Connected device", form)
type_select = OptionButton.new()
type_select.item_selected.connect(_type_changed)
form.add_child(type_select)
input_pull = CheckBox.new()
input_pull.text = "Input pull-up (active when connected to GND)"
input_pull.toggled.connect(func(_value: bool): _store())
form.add_child(input_pull)
device_name = _field("Device name", form)
device_id = _field("Unique device ID (within this cabinet)", form)
binding = _field("Hardware action ID (outputs) / event ID (inputs)", form)
_label("Wiring notes / driver / supply / I2C address", form)
notes = TextEdit.new()
notes.custom_minimum_size.y = 80
notes.text_changed.connect(_store)
form.add_child(notes)
warning_label = _label("", content)
warning_label.modulate = Color("ffd07a")
func _field(title: String, parent: Node) -> LineEdit:
_label(title, parent)
var field := LineEdit.new()
field.text_changed.connect(func(_text: String): _store())
parent.add_child(field)
return field
func _port_button(id: String, parent: Node) -> void:
var button := Button.new()
button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
button.custom_minimum_size = Vector2(64, 82)
button.toggle_mode = true
button.pressed.connect(_select.bind(id))
parent.add_child(button)
buttons[id] = button
func _select(id: String) -> void:
chosen = id
loading = true
var definition := CabinetPCBConfig.port(id)
var item := draft.connection(id)
pin_label.text = "%s | %s\n\n%s" % [id, definition.label, definition.pins]
type_select.clear()
type_select.add_item("Empty / unplugged")
type_select.set_item_metadata(0, "")
for kind in definition.types:
type_select.add_item(CabinetPCBConfig.TYPES[kind])
type_select.set_item_metadata(type_select.item_count - 1, kind)
type_select.select(0)
if item:
for index in range(type_select.item_count):
if type_select.get_item_metadata(index) == item.device_type:
type_select.select(index)
device_name.text = item.display_name if item else ""
device_id.text = item.device_id if item else ""
binding.text = item.binding_id if item else ""
notes.text = item.notes if item else ""
input_pull.set_pressed_no_signal(item.input_pull_up if item else true)
loading = false
_refresh_board()
func _type_changed(_index: int) -> void:
_store()
func _store() -> void:
if loading:
return
var item := PCBConnection.new()
item.port_id = chosen
item.device_type = str(type_select.get_selected_metadata())
item.display_name = device_name.text.strip_edges()
item.device_id = device_id.text.strip_edges()
item.binding_id = binding.text.strip_edges()
item.notes = notes.text
item.input_pull_up = input_pull.button_pressed
draft.set_connection(item)
_refresh_board()
func _refresh_board() -> void:
for id in buttons:
var definition := CabinetPCBConfig.port(id)
var item := draft.connection(id)
var button: Button = buttons[id]
button.text = "%s\n%s\n%s" % [id, definition.label, item.device_type.to_upper() if item else "Empty"]
button.set_pressed_no_signal(id == chosen)
button.tooltip_text = "%s\n%s" % [definition.pins, item.display_name if item else "Unassigned"]
var disabled := str(type_select.get_selected_metadata()).is_empty()
device_name.editable = not disabled
device_id.editable = not disabled
binding.editable = not disabled
notes.editable = not disabled
input_pull.visible = str(type_select.get_selected_metadata()) in ["button", "sensor"]
summary.text = "%d connections configured | %s selected" % [draft.connections.size(), chosen]
var issues := draft.issues(get_edited_object().hardware_config)
warning_label.text = "Review wiring:\n- " + "\n- ".join(issues) if not issues.is_empty() else "Inventory is consistent. Runtime wiring and drivers are configured separately."
func _apply() -> void:
emit_changed(get_edited_property(), draft.duplicate(true))
_update_property()
@@ -0,0 +1 @@
uid://pqhm21y6t7c6
+80 -1
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@@ -231,7 +231,12 @@ var simulation_driver := EditorSimulationDriver.new()
var editor_selection := EscapeRoomEditorSelection.new()
var doorway_tool: Button
var doorway_check: CheckBox
var swing_check: CheckBox
func _ready() -> void:
_setup_view_controls()
select_tool_button.button_pressed = true
@@ -1503,6 +1508,9 @@ func _on_show_connections_check_box_toggled(
)
func _clear_property_panel() -> void:
if doorway_check != null:
doorway_check.disabled = true
swing_check.disabled = true
selected_label.text = (
"Nothing selected"
@@ -1668,6 +1676,7 @@ func _on_wall_creation_requested(
wall.start = start
wall.end = end
wall.thickness = 0.10
wall.is_doorway = doorway_tool.button_pressed
if undo_redo == null:
_add_wall(
@@ -1828,10 +1837,15 @@ func _refresh_wall_property_panel(
return
selected_label.text = (
"Wall: %s"
("Doorway: %s" if wall.is_doorway else "Wall: %s")
% wall.wall_id
)
doorway_check.disabled = false
doorway_check.set_pressed_no_signal(wall.is_doorway)
swing_check.set_pressed_no_signal(wall.swing_reversed)
swing_check.disabled = not wall.is_doorway
wall_start_x_spin_box.set_value_no_signal(
wall.start.x * METERS_TO_FEET
)
@@ -3001,3 +3015,68 @@ func _on_room_layout_refresh_requested() -> void:
status_label.text = (
"Physical room refreshed."
)
func _setup_view_controls() -> void:
var toolbar := draw_wall_button.get_parent()
doorway_tool = Button.new()
doorway_tool.text = "DRAW DOORWAY"
doorway_tool.toggle_mode = true
doorway_tool.button_group = draw_wall_button.button_group
doorway_tool.tooltip_text = "Drag from hinge to opposite jamb. Align with a wall to create an opening."
toolbar.add_child(doorway_tool)
toolbar.move_child(doorway_tool, draw_wall_button.get_index() + 1)
doorway_tool.pressed.connect(func(): room_layout.set_edit_mode(RoomLayout.EditMode.DRAW_WALL))
var view_bar := HBoxContainer.new()
toolbar.get_parent().add_child(view_bar)
toolbar.get_parent().move_child(view_bar, toolbar.get_index() + 1)
for title in ["Labels", "Dimensions"]:
var toggle := CheckBox.new()
toggle.text = title
toggle.button_pressed = true
view_bar.add_child(toggle)
if title == "Labels":
toggle.toggled.connect(room_layout.set_labels_visible)
else:
toggle.toggled.connect(room_layout.set_dimensions_visible)
doorway_check = CheckBox.new()
doorway_check.text = "Doorway opening"
doorway_check.disabled = true
doorway_check.toggled.connect(func(value: bool): _commit_door_setting("is_doorway", value))
swing_check = CheckBox.new()
swing_check.text = "Reverse door swing"
swing_check.disabled = true
swing_check.toggled.connect(func(value: bool): _commit_door_setting("swing_reversed", value))
var properties := delete_wall_button.get_parent()
properties.add_child(doorway_check)
properties.add_child(swing_check)
properties.move_child(doorway_check, delete_wall_button.get_index())
properties.move_child(swing_check, delete_wall_button.get_index())
func _commit_door_setting(property: String, value: bool) -> void:
if context == null:
return
var target := context.get_room()
var wall := target.get_wall(room_layout.selected_wall_id)
if wall == null:
doorway_check.set_pressed_no_signal(false)
swing_check.set_pressed_no_signal(false)
return
var old: bool = wall.get(property)
if old == value:
return
if undo_redo == null:
_apply_door_setting(target, wall, property, value)
return
undo_redo.create_action("Edit doorway", UndoRedo.MERGE_DISABLE, target)
undo_redo.add_do_method(self, "_apply_door_setting", target, wall, property, value)
undo_redo.add_undo_method(self, "_apply_door_setting", target, wall, property, old)
undo_redo.commit_action()
func _apply_door_setting(target: RoomDefinition, wall: RoomWallDefinition, property: String, value: bool) -> void:
if not target.walls.has(wall):
return
wall.set(property, value)
context.room_edit_session.mark_dirty()
room_layout.queue_redraw()
_refresh_wall_property_panel(wall.wall_id)