Add Pac-Man power-on flow and document Odin integration
- Add a four-second arcade-style boot sequence followed by the Character / Nickname introduction. - Separate cabinet power-on from RFID credit and player Start. - Add operator Power on control and cabinet power-state reporting. - Prevent repeated power commands from restarting boot or gameplay. - Ignore RFID scans received before the cabinet is ready. - Add power-state, RFID, controller, and GPIO feedback regression tests. - Expand the master walkthrough with export, packaging, file transfer, fresh-Pi setup, RFID compilation, and end-to-end testing instructions. - Correct tester hardware documentation: BCM23/J20 drives an LED; physical buttons connect through a separate I2C1 input board. - Document operator-triggered power-on as the current test workflow and retain the temporary 2.4 configuration compatibility notes. - Record successful physical testing of power-on, RFID credit, and player Start. - Add an Odin integration README describing the proposed Rust/NATS bridge, shared messages, Flutter GM interface, autopilot sequencing, hardware ownership, and Starfish SSH-management role. - Define migration milestones and information needed from the framework owner; link the integration guide from the root README. Validation: 69 controller tests, 10 GPIO tests, Pac-Man power/RFID checks, managed-cabinet lifecycle checks, and visual screen inspection.
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@@ -73,4 +73,6 @@ func get_feedback() -> Dictionary:
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result["fresh"] = feedback_received_ms > 0 and Time.get_ticks_msec() - feedback_received_ms < 4000
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for device in result.get("devices", []):
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device["age_ms"] = int(device.get("age_ms", 999999)) + maxi(0, Time.get_ticks_msec() - feedback_received_ms)
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for entry in result.get("events", []):
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entry["age_ms"] = int(entry.get("age_ms", 999999)) + maxi(0, Time.get_ticks_msec() - feedback_received_ms)
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return result
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