Added Glitch Room Source code to Gitty
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extends SceneTree
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func _initialize() -> void:
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call_deferred("run")
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func run() -> void:
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DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED)
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root.size=Vector2i(960,720)
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root.content_scale_size=Vector2i(960,720)
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var g=load("res://games/robotron/Robotron.tscn").instantiate()
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root.add_child(g)
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g.set_physics_process(false)
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g.sound_enabled=false
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g.demo=true
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g.wave=20
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g.setup_wave()
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g.phase="play"
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for i in range(30): await process_frame
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var started := Time.get_ticks_usec()
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var peak := 0
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for i in range(360):
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g.invulnerable=10
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g.step_world(1.0/60,Vector2.ZERO,Vector2.from_angle(i*.04))
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g.clock+=1.0/60
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g.board.queue_redraw()
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peak=maxi(peak,g.entities.size())
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await process_frame
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await RenderingServer.frame_post_draw
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var elapsed := (Time.get_ticks_usec()-started)/1000000.0
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print("360 dense-wave frames; peak entities ",peak,"; ",snappedf(elapsed,.001)," seconds; ",snappedf(360/elapsed,1)," FPS desktop uncapped")
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g.free()
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quit()
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