Added Glitch Room Source code to Gitty
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extends SceneTree
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var failures := 0
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func _initialize() -> void:
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call_deferred("run")
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func check(ok: bool, label: String) -> void:
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if not ok:
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failures += 1
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push_error(label)
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func run() -> void:
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var launcher = load("res://games/launcher/ArcadeLauncher.tscn").instantiate()
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root.add_child(launcher)
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await process_frame
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if is_instance_valid(launcher.setup):
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launcher.setup.close()
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await process_frame
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check(launcher.list.item_count == 8, "Seven games and control setup listed")
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launcher._select(-1)
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check(launcher.selected == 7, "Menu wraps to setup")
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for i in range(7):
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launcher._select(i)
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launcher.launch()
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check(launcher.game is ArcadeGame, "Game loads: %s" % i)
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check(not launcher.menu.visible, "Menu hides")
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check(launcher.game.start_game(), "Game starts: %s" % i)
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await process_frame
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launcher.return_to_menu()
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await process_frame
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check(launcher.game == null and launcher.menu.visible, "Game unloads: %s" % i)
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# Rebind a battery to a different key, then verify the former key no longer fires.
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InputMap.action_erase_events("arcade_action_2")
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var key := InputEventKey.new()
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key.physical_keycode = KEY_F9
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InputMap.action_add_event("arcade_action_2", key)
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launcher._select(3)
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launcher.launch()
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var missile = launcher.game
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missile.start_game()
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missile.phase = "play"
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var old := InputEventKey.new()
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old.physical_keycode = KEY_S
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old.pressed = true
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missile._unhandled_input(old)
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check(missile.ammo[1] == 10, "Old hard-coded key does not fire")
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key.pressed = true
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missile._unhandled_input(key)
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check(missile.ammo[1] == 9, "Remapped key fires middle battery")
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launcher.return_to_menu()
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await process_frame
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launcher._select(6)
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launcher.launch()
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Input.action_press("robotron_fire_up")
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Input.action_press("robotron_fire_right")
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var direction: Vector2 = launcher.game.control_vector("fire_")
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check(direction.x > 0.6 and direction.y < -0.6, "Two fire buttons produce diagonal")
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Input.action_release("robotron_fire_up")
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Input.action_release("robotron_fire_right")
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launcher.return_to_menu()
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launcher.queue_free()
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await process_frame
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print("Launcher/input checks: %d failures" % failures)
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quit(1 if failures else 0)
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