Added Glitch Room Source code to Gitty

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Jeff Luke committed 2026-10-04 11:31:17 -07:00
commit 1ac9eb5644
505 files changed
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extends SceneTree
var failures := 0
func _initialize() -> void:
call_deferred("run")
func check(ok: bool, label: String) -> void:
if not ok:
failures += 1
push_error(label)
func run() -> void:
var launcher = load("res://games/launcher/ArcadeLauncher.tscn").instantiate()
root.add_child(launcher)
await process_frame
if is_instance_valid(launcher.setup):
launcher.setup.close()
await process_frame
check(launcher.list.item_count == 8, "Seven games and control setup listed")
launcher._select(-1)
check(launcher.selected == 7, "Menu wraps to setup")
for i in range(7):
launcher._select(i)
launcher.launch()
check(launcher.game is ArcadeGame, "Game loads: %s" % i)
check(not launcher.menu.visible, "Menu hides")
check(launcher.game.start_game(), "Game starts: %s" % i)
await process_frame
launcher.return_to_menu()
await process_frame
check(launcher.game == null and launcher.menu.visible, "Game unloads: %s" % i)
# Rebind a battery to a different key, then verify the former key no longer fires.
InputMap.action_erase_events("arcade_action_2")
var key := InputEventKey.new()
key.physical_keycode = KEY_F9
InputMap.action_add_event("arcade_action_2", key)
launcher._select(3)
launcher.launch()
var missile = launcher.game
missile.start_game()
missile.phase = "play"
var old := InputEventKey.new()
old.physical_keycode = KEY_S
old.pressed = true
missile._unhandled_input(old)
check(missile.ammo[1] == 10, "Old hard-coded key does not fire")
key.pressed = true
missile._unhandled_input(key)
check(missile.ammo[1] == 9, "Remapped key fires middle battery")
launcher.return_to_menu()
await process_frame
launcher._select(6)
launcher.launch()
Input.action_press("robotron_fire_up")
Input.action_press("robotron_fire_right")
var direction: Vector2 = launcher.game.control_vector("fire_")
check(direction.x > 0.6 and direction.y < -0.6, "Two fire buttons produce diagonal")
Input.action_release("robotron_fire_up")
Input.action_release("robotron_fire_right")
launcher.return_to_menu()
launcher.queue_free()
await process_frame
print("Launcher/input checks: %d failures" % failures)
quit(1 if failures else 0)