Added Glitch Room Source code to Gitty
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@tool
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extends Node2D
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func _process(_delta: float) -> void:
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material.set_shader_parameter("overlay",get_parent().color_overlay)
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queue_redraw()
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func _draw() -> void:
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var available := get_viewport_rect().size if not Engine.is_editor_hint() else Vector2(672,768)
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var scale_factor := minf(available.x/224,available.y/256)
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# Whole-number enlargement preserves equal pixel widths whenever it fits.
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if scale_factor>=1: scale_factor = floorf(scale_factor)
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var size := Vector2(224,256)*scale_factor
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draw_rect(Rect2(Vector2.ZERO,available),Color.BLACK)
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draw_texture_rect($"../PixelScreen".get_texture(),Rect2(((available-size)*.5).floor(),size),false)
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