Added Glitch Room Source code to Gitty
This commit is contained in:
commit
1ac9eb5644
505 files changed
+28504
No files matched your search
@@ -0,0 +1,14 @@
|
||||
shader_type canvas_item;
|
||||
render_mode unshaded;
|
||||
uniform bool animate_title = false;
|
||||
uniform int palette_step = 0;
|
||||
void fragment() {
|
||||
vec4 pixel = texture(TEXTURE, UV) * COLOR;
|
||||
// Only the supplied title lettering cycles; credits and sprites keep their palette.
|
||||
if (animate_title && UV.x>0.13 && UV.x<0.86 && UV.y>0.20 && UV.y<0.49 && pixel.r>0.8 && pixel.b<0.1) {
|
||||
vec3 palette[7] = vec3[7](vec3(1,0,0),vec3(1,0.5,0),vec3(1,1,0),vec3(0,1,0),vec3(0,1,1),vec3(1,0,1),vec3(1,1,1));
|
||||
int index = (palette_step + (pixel.g>0.8 ? 2 : 0)) % 7;
|
||||
pixel.rgb = palette[index];
|
||||
}
|
||||
COLOR = pixel;
|
||||
}
|
||||
Reference in new issue
Block a user